mirror of
https://github.com/TeTpaAka/quests.git
synced 2024-11-10 20:40:23 +01:00
69 lines
2.7 KiB
Plaintext
69 lines
2.7 KiB
Plaintext
quests 0.7
|
|
|
|
quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
|
|
|
|
Dependencies: none
|
|
License: WTFPL
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
You can see a full list of your active quests with the chatcommand /quests
|
|
|
|
API:
|
|
quests.register_quest(questname,quest)
|
|
-- registers a quest for later use
|
|
--
|
|
-- questname is the name of the quest to identify it later
|
|
-- it should follow the naming conventions: "modname:questname"
|
|
-- quest is a table in the following format
|
|
-- {
|
|
-- title, -- is shown to the player and should contain usefull information about the quest.
|
|
-- description, -- a small description of the mod.
|
|
-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
|
|
-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
|
|
-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
|
|
-- }
|
|
--
|
|
-- returns true, when the quest was successfully registered
|
|
-- returns falls, when there was already such a quest
|
|
|
|
quests.start_quest(playername, questname)
|
|
-- starts a quest for a specified player
|
|
--
|
|
-- playername - the name of the player
|
|
-- questname - the name of the quest, which was registered with quests.register_quest
|
|
--
|
|
-- returns false on failure
|
|
-- returns true if the quest was started
|
|
|
|
quests.update_quest(playername, questname, value)
|
|
-- when something happens that has effect on a quest, a mod should call this method
|
|
-- playername is the name of the player
|
|
-- questname is the quest which gets updated
|
|
-- the quest gets updated by value
|
|
-- this method calls a previously specified callback if autoaccept is true
|
|
-- returns true if the quest is finished
|
|
-- returns false if there is no such quest or the quest continues
|
|
|
|
quests.accept_quest(playername, questname)
|
|
-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
|
|
-- you have to call this method to end a quest
|
|
-- returns true, when the quest is completed
|
|
-- returns false, when the quest is still ongoing
|
|
|
|
quests.abort_quest(playername, questname)
|
|
-- call this method, when you want to end a quest even when it was not finished
|
|
-- example: the player failed
|
|
--
|
|
-- returns false if the quest was not aborted
|
|
-- returns true when the quest was aborted
|
|
|
|
quests.show_hud(playername)
|
|
-- shows the hud to player playername
|
|
|
|
quests.hide_hud(playername)
|
|
-- hides the hud for player playername
|
|
|
|
quests.show_formspec(playername)
|
|
-- shows the player playername his/her questlog
|