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46 lines
2.0 KiB
Plaintext
46 lines
2.0 KiB
Plaintext
quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
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You can see a full list of your active quests with the chatcommand /quests
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API:
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quests.register_quest(playername, questname, description, max, autoaccept, callback)
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-- registers a quest for the specified player
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--
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-- playername is the name of the player, who gets the quest
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-- questname is the name of the quest to identify it later
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-- it should follow the naming conventions: "modname:questname"
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-- description is shown to the player and should contain usefull information about the quest.
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-- max is the desired maximum
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-- autoaccept is true or false, wether the result of the quest should be dealt
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-- by this mode or the registering mod
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-- when autoaccept is true, at the end of the quest, it gets removed and
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-- callback is called
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--
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-- returns true, when the quest was successfully registered
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-- returns falls, when there was already such a quest
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quests.update_quest(playername, questname, value)
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-- when something happens that has effect on a quest, a mod should call this method
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-- playername is the name of the player
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-- questname is the quest which gets updated
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-- the quest gets updated by value
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-- this method calls a previously specified callback if autoaccept is true
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-- returns true if the quest is finished
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-- returns false if there is no such quest or the quest continues
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quests.accept_quest(playername, questname)
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-- When the mod handels the end of quests himself, e.g. you have to talk to somebody to finish the quest,
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-- you have to call this method to end a quest
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-- returns true, when the quest is completed
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-- returns false, when the quest is still ongoing
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quests.abort_quest(playername, questname)
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-- call this method, when you want to end a quest even when it was not finished
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-- example: the player failed
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quests.show_hud(playername)
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-- shows the hud to player playername
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quests.hide_hud(playername)
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-- hides the hud for player playername
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