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mirror of https://github.com/t-affeldt/regional_weather.git synced 2025-07-20 01:10:29 +02:00

Add feature toggles for movement modifier and hydrating puddles

This commit is contained in:
Till Affeldt
2020-05-16 05:02:01 +02:00
parent a0c56052dd
commit e6f0067f3b
4 changed files with 27 additions and 12 deletions

View File

@ -1,5 +1,8 @@
[Features]
# If set to true, wind will boost or penalize player movements based on direction.
regional_weather_player_speed (Change movement speed based on wind) bool true
# If set to true, snow layers will stack up during snowy weather.
regional_weather_snow_layers (Place snow layers) bool true
@ -10,8 +13,11 @@ regional_weather_ice (Freeze river water) bool true
# If set to true, water puddles will form during rain or when snow layers have melted.
regional_weather_puddles (Place rain puddles) bool true
# If set to true, puddles will be marked as water and hydrate farmland.
regional_weather_puddles_water (Hydrate farmland near puddles) bool true
# If set to true, rain will cause dry farmland to turn wet.
regional_weather_soil (Hydrate farmland) bool true
regional_weather_soil (Hydrate farmland during rain) bool true
# If set to true, fires will be extinguished during rain showers.
regional_weather_fire (Extinguish fire) bool true