[Features] # If set to true, sand storms and hail will damage affected players over time. regional_weather_damage (Cause player damage) bool true # If set to true, snow layers will stack up during snowy weather. regional_weather_snow_layers (Place snow layers) bool true # If set to true, river water sources will freeze at low temperatures and melt when it gets warmer again. # This process does not affect regular ice blocks because it adds its own temporary ones. regional_weather_ice (Freeze river water) bool true # If set to true, water puddles will form during rain or when snow layers have melted. regional_weather_puddles (Place rain puddles) bool true # If set to true, rain will cause dry farmland to turn wet. regional_weather_soil (Hydrate farmland) bool true # If set to true, fires will be extinguished during rain showers. regional_weather_fire (Extinguish fire) bool true [World Configuration] # No visual effects will be applied above this height. # This value defaults to normal cloud height (120 nodes above sea level). regional_weather_max_height (Maximum height of weather effects) int 120 # No visual effects will be applied below this height. # This will prevent unwanted visuals within large underground caves. regional_weather_min_height (Minimum height of weather effects) int -50