local name = "regional_weather:ambient" local CLOUD_SPEED = 1.8 local conditions = {} local function generate_effects(params) local override = {} override["climate_api:clouds"] = { size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98), speed = vector.multiply(params.wind, CLOUD_SPEED) } local movement = params.player:get_player_velocity() local movement_direction if (vector.length(movement) < 0.1) then movement_direction = vector.new(0, 0, 0) else movement_direction = vector.normalize(movement) end local vector_product = vector.dot(movement_direction, params.wind) local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.6, 0.2, 0.8) + 0.2 override["regional_weather:speed_buff"] = movement_penalty return override end climate_api.register_weather(name, conditions, generate_effects)