local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local function get_setting_bool(name, default) return minetest.is_yes(minetest.settings:get_bool("regional_weather_" .. name) or default) end local function get_setting_number(name, default) return tonumber(minetest.settings:get("regional_weather_" .. name) or default) end regional_weather = {} regional_weather.settings = {} regional_weather.settings.damage = get_setting_bool("damage", true) regional_weather.settings.snow = get_setting_bool("snow_layers", true) regional_weather.settings.puddles = get_setting_bool("puddles", true) regional_weather.settings.soil = get_setting_bool("soil", true) regional_weather.settings.max_height = get_setting_number("max_height", 120) regional_weather.settings.min_height = get_setting_number("min_height", -50) -- import individual weather types dofile(modpath.."/ca_weathers/ambient.lua") dofile(modpath.."/ca_weathers/hail.lua") dofile(modpath.."/ca_weathers/pollen.lua") dofile(modpath.."/ca_weathers/rain.lua") dofile(modpath.."/ca_weathers/rain_heavy.lua") dofile(modpath.."/ca_weathers/sandstorm.lua") dofile(modpath.."/ca_weathers/snow.lua") dofile(modpath.."/ca_weathers/snow_heavy.lua") dofile(modpath.."/ca_weathers/storm.lua") -- register environment effects dofile(modpath.."/ca_effects/lightning.lua") dofile(modpath.."/ca_effects/speed_buff.lua")