local BLOCK_PREFIX = "regional_weather:snow_cover_" local CHECK_DISTANCE = 5 local MAX_AMOUNT = 20 local S = regional_weather.i18n if not minetest.get_modpath("default") or default.node_sound_snow_defaults == nil or not regional_weather.settings.snow then for i = 1,5 do minetest.register_alias(BLOCK_PREFIX .. i, "air") end return end local destruction_handler = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_snow" then minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end for i = 1,5 do local node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0.2*i - 0.5, 0.5} } minetest.register_node(BLOCK_PREFIX .. i, { description = S("Snow Cover"), tiles = { "default_snow.png" }, drawtype = "nodebox", buildable_to = i < 3, floodable = true, walkable = i > 3, paramtype = "light", node_box = node_box, groups = { not_in_creative_inventory = 1, crumbly = 3, falling_node = 1, snowy = 1, weather_snow_cover = i }, sounds = default.node_sound_snow_defaults(), drop = "default:snow " .. math.ceil(i / 2), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end, on_destruct = destruction_handler, on_flood = destruction_handler }) end climate_api.register_abm({ label = "create snow covers", nodenames = { "group:soil", "group:leaves", "group:stone", "default:snowblock", "group:coverable_by_snow" }, neighbors = { "air" }, interval = 25, chance = 80, catch_up = false, conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, max_heat = 35, min_humidity = 50, min_biome_humidity = 26, not_biome = { "cold_desert", "cold_desert_ocean", "desert", "desert_ocean", "sandstone_desert", "sandstone_desert_ocean" }, daylight = 15, indoors = false }, pos_override = function(pos) return vector.add(pos, { x = 0, y = 1, z = 0 }) end, action = function (pos, node, env) -- only override air nodes if node.name ~= "air" then return end -- do not place snow if area is not fully loaded if minetest.find_node_near(pos, CHECK_DISTANCE, "ignore") then return end -- do not place snow if already enpugh snow local pos1 = vector.add(pos, { x = -CHECK_DISTANCE, y = -1, z = -CHECK_DISTANCE }) local pos2 = vector.add(pos, { x = CHECK_DISTANCE, y = 1, z = CHECK_DISTANCE }) local preplaced = minetest.find_nodes_in_area(pos1, pos2, "group:weather_snow_cover") if preplaced ~= nil and #preplaced >= MAX_AMOUNT then return end minetest.set_node(pos, { name = BLOCK_PREFIX .. "1" }) end }) if regional_weather.settings.snow_griefing then climate_api.register_abm({ label = "replace flora with snow covers and stack covers higher", nodenames = { "group:flora", "group:grass", "group:plant", "group:weather_snow_cover" }, neighbors = { "air" }, interval = 25, chance = 160, catch_up = false, conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, min_humidity = 55, max_heat = 30, not_biome = { "cold_desert", "cold_desert_ocean", "desert", "desert_ocean", "sandstone_desert", "sandstone_desert_ocean" }, daylight = 15, indoors = false }, action = function (pos, node, env) local value = minetest.get_item_group(node.name, "weather_snow_cover") or 0 if value == 0 then -- do not override plants unless marked as buildable_to local def = minetest.registered_nodes[node.name] if def == nil or not def.buildable_to then return end -- do not override plants of the frost_resistance group local resistance = minetest.get_item_group(node.name, "frost_resistance") or 0 if resistance > 0 then return end end -- do not place snow if area is not fully loaded if minetest.find_node_near(pos, CHECK_DISTANCE, "ignore") then return end -- do not place snow if already enpugh snow local pos1 = vector.add(pos, { x = -CHECK_DISTANCE, y = -1, z = -CHECK_DISTANCE }) local pos2 = vector.add(pos, { x = CHECK_DISTANCE, y = 1, z = CHECK_DISTANCE }) local preplaced = minetest.find_nodes_in_area(pos1, pos2, "group:weather_snow_cover") if preplaced ~= nil and #preplaced >= MAX_AMOUNT then return end if value < 5 then minetest.set_node(pos, { name = BLOCK_PREFIX .. (value + 1) }) end end }) end climate_api.register_abm({ label = "melt snow covers", nodenames = { "group:weather_snow_cover" }, interval = 25, chance = 85, catch_up = true, action = function (pos, node, env) local value = minetest.get_item_group(node.name, "weather_snow_cover") if value == nil then value = 0 end if value > 1 then minetest.set_node(pos, { name = BLOCK_PREFIX .. (value - 1) }) elseif regional_weather.settings.puddles then minetest.set_node(pos, regional_weather.get_random_puddle()) else minetest.set_node(pos, { name = "air" }) end end })