local name = "regional_weather:sandstorm" local conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, min_heat = 50, max_humidity = 25, min_windspeed = 4.5, has_biome = { "cold_desert", "cold_desert_ocean", "desert", "desert_ocean", "sandstone_desert", "sandstone_desert_ocean" } } local effects = {} effects["climate_api:hud_overlay"] = { file = "weather_hud_sand.png", z_index = -100, color_correction = true } effects["climate_api:damage"] = { chance = 3, value = 1, check = { type = "raycast", height = 0, velocity = 0.3 } } effects["climate_api:particles"] = { boxsize = { x = 8, y = 4.5, z = 8 }, velocity = 0.6, acceleration = -0.2, amount = 12, expirationtime = 0.7, size = 25, texture = { "weather_sandstorm.png", "weather_sandstorm.png^[transformFY", "weather_sandstorm.png^[transformR180", "weather_sandstorm.png^[transformFYR180" } } effects["climate_api:skybox"] = { sky_data = { type = "plain", clouds = true, }, cloud_data = { density = 1, color = "#f7e4bfc0", thickness = 40, speed = {x=0,y=0,z=0} }, priority = 60 } local function generate_effects(params) local override = {} local light = math.max(params.light / 15, 0.2) local color = {r = 247 * light, g = 228 * light, b = 191 * light, a = 256} override["climate_api:skybox"] = { sky_data = { base_color = color }, cloud_data = { height = params.player:get_pos().y - 20 } } override = climate_api.utility.merge_tables(effects, override) if params.daylight < 15 then local result = {} result["climate_api:skybox"] = override["climate_api:skybox"] return result end return override end climate_api.register_weather(name, conditions, generate_effects)