if not minetest.get_modpath("lightning") then return end local LIGHTNING_CHANCE = 10 lightning.auto = false local function handle_effect(player_data) for playername, data in pairs(player_data) do local player = minetest.get_player_by_name(playername) local ppos = player:get_pos() local random = rng:next(1, LIGHTNING_CHANCE) if random == 1 then lightning.strike(ppos) end end end climate_api.register_effect("regional_weather:lightning", handle_effect, "tick") climate_api.set_effect_cycle("regional_weather:lightning", climate_api.LONG_CYCLE)