--[[ # Player Damage Effect Use this effect to damage a player during dangerous weather events. Expects a table as the parameter containing the following values: - ``value ``: The amount of damage to be applied per successful roll per cycle - ``chance ``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage. ]] if not minetest.is_yes(minetest.settings:get_bool("enable_damage")) or not regional_weather.settings.damage then return end local EFFECT_NAME = "regional_weather:damage" local rng = PcgRandom(7819792) local function handle_effect(player_data) for playername, data in pairs(player_data) do local player = minetest.get_player_by_name(playername) local hp = player:get_hp() for weather, dmg in pairs(data) do if rng:next(1, dmg.chance) == 1 then hp = hp - dmg.value end end player:set_hp(hp, "weather damage") end end climate_api.register_effect(EFFECT_NAME, handle_effect, "tick") climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)