local name = "regional_weather:hail" local conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, max_heat = 45, min_humidity = 65, min_windspeed = 2.5 } local effects = {} effects["regional_weather:spawn_puddles"] = true effects["regional_weather:lightning"] = true effects["climate_api:damage"] = 1 effects["climate_api:sound"] = { name = "weather_hail", gain = 1 } effects["climate_api:particles"] = { min_pos = {x=-9, y=7, z=-9}, max_pos = {x= 9, y=7, z= 9}, falling_speed=15, amount=5, exptime=0.8, size=1, textures = {} } for i = 1,5,1 do effects["climate_api:particles"].textures[i] = "weather_hail" .. i .. ".png" end climate_api.register_weather(name, conditions, effects)