local name = "regional_weather:rain" local conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, min_heat = 30, min_humidity = 50, max_humidity = 65 } local effects = {} effects["regional_weather:spawn_puddles"] = true effects["regional_weather:wetten_farmland"] = true effects["climate_api:sound"] = { name = "weather_rain", } effects["climate_api:particles"] = { min_pos = {x=-9, y=7, z=-9}, max_pos = {x= 9, y=7, z= 9}, exptime=0.8, size=1, texture = "weather_raindrop.png" } local function generate_effects(params) local avg_humidity = 40 local intensity = params.humidity / avg_humidity local override = {} override["climate_api:sound"] = { gain = math.min(intensity, 1.2) } override["climate_api:particles"] = { amount = 20 * math.min(intensity, 1.5), falling_speed = 10 / math.min(intensity, 1.3) } return climate_api.utility.merge_tables(effects, override) end climate_api.register_weather(name, conditions, generate_effects)