if not regional_weather.settings.ice or not minetest.get_modpath("default") or default.node_sound_glass_defaults == nil then return end local BLOCK_NAME = "regional_weather:ice" minetest.register_node(BLOCK_NAME, { tiles = {"(default_ice.png^[colorize:#ffffff:50)^[opacity:200"}, paramtype = "light", groups = {cracky = 3, cools_lava = 1, slippery = 3, dig_immediate = 2}, sounds = default.node_sound_glass_defaults(), use_texture_alpha = true, drop = "", on_destruct = function(pos) -- asynchronous to avoid destruction loop minetest.after(0, function(pos) if minetest.get_node(pos).name ~= "air" then return end minetest.set_node(pos, { name = "default:river_water_source" }) end, pos) end }) climate_api.register_abm({ label = "freeze river water", nodenames = { "default:river_water_source" }, neighbors = { "air" }, interval = 25, chance = 3, catch_up = false, conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, max_heat = 25, daylight = 15 }, action = function (pos, node, env) minetest.set_node(pos, { name = BLOCK_NAME }) end }) climate_api.register_abm({ label = "unfreeze river water", nodenames = { BLOCK_NAME }, interval = 25, chance = 4, catch_up = true, conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, min_heat = 40, daylight = 15 }, action = function (pos, node, env) minetest.set_node(pos, { name = "default:river_water_source" }) end })