local name = "regional_weather:rain_heavy" local conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, min_heat = 40, min_humidity = 65, min_light = 15 } local effects = {} effects["regional_weather:spawn_puddles"] = true effects["regional_weather:wetten_farmland"] = true effects["regional_weather:lightning"] = true effects["climate_api:sound"] = { name = "weather_rain", gain = 1 } effects["climate_api:particles"] = { min_pos = {x=-9, y=7, z=-9}, max_pos = {x= 9, y=7, z= 9}, falling_speed=10, amount=20, exptime=0.8, size=25, texture="weather_rain.png" } climate_api.register_weather(name, conditions, effects)