local name = "regional_weather:snow" local conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, max_heat = 40, min_humidity = 50, max_humidity = 65, min_light = 15 } local effects = {} effects["regional_weather:spawn_snow"] = true effects["climate_api:particles"] = { min_pos = {x=-20, y= 3, z=-20}, max_pos = {x= 20, y=12, z= 20}, exptime=8, size=1, textures = {} } for i = 1,12,1 do effects["climate_api:particles"].textures[i] = "weather_snowflake" .. i .. ".png" end local function generate_effects(params) local avg_humidity = 40 local intensity = params.humidity / avg_humidity local override = {} override["climate_api:particles"] = { amount = 50 * math.min(intensity, 1.5), falling_speed = 1 / math.min(intensity, 1.3) } return climate_api.utility.merge_tables(effects, override) end climate_api.register_weather(name, conditions, generate_effects)