local name = "regional_weather:sandstorm" local conditions = { min_height = regional_weather.settings.min_height, max_height = regional_weather.settings.max_height, min_heat = 50, max_humidity = 25, min_windspeed = 6, daylight = 15, has_biome = { "cold_desert", "cold_desert_ocean", "desert", "desert_ocean", "sandstone_desert", "sandstone_desert_ocean" } } local effects = {} effects["climate_api:hud_overlay"] = { file = "weather_hud_sand.png", z_index = -100 } effects["climate_api:particles"] = { min_pos = {x=-9, y=-5, z=-9}, max_pos = {x= 9, y= 5, z= 9}, falling_speed=1, amount=40, exptime=0.8, size=15, texture="weather_sand.png" } climate_api.register_weather(name, conditions, effects)