--[[ # Lightning Effect Use this effect to cause lightning strikes. Requires lightning mod in order to function. Uses default lightning configuration. Expects an integer indicating a chance (between 0 and 1) for lightning to strike (per cycle and player). ]] if not minetest.get_modpath("lightning") then return end if regional_weather.settings.lightning == 0 then return end local EFFECT_NAME = "regional_weather:lightning" lightning.auto = false local rng = PcgRandom(82492402425) -- simplified position chooser by Auke Kok (sofar) taken from lightning mod itself -- see https://github.com/minetest-mods/lightning/blob/master/init.lua#L53-L91 -- "lightning" is licensed under GNU Lesser Public License 2.1 or any later revision local function choose_pos(pos) pos.x = math.floor(pos.x - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) pos.y = pos.y + (lightning.range_v / 2) pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h)) local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1) -- nothing but air found if b then return nil end local n = minetest.get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z}) if n.name == "air" or n.name == "ignore" then return nil end return pos2 end local function handle_effect(player_data) for playername, data in pairs(player_data) do local chance = 0 for weather, value in pairs(data) do if type(value) ~= "number" then value = 1/20 end chance = chance + value - (chance * value) end local random = math.random() if random <= chance * regional_weather.settings.lightning then local player = minetest.get_player_by_name(playername) local ppos = player:get_pos() local position = choose_pos(ppos) if position ~= nil then lightning.strike(position) end end end end climate_api.register_effect(EFFECT_NAME, handle_effect, "tick") climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)