local name = "regional_weather:ambient" local conditions = {} -- see https://en.wikipedia.org/wiki/Cloud_base local function calc_cloud_height(heat, humidity, dewpoint) local base = regional_weather.settings.cloud_height -- much lower scale like 20 instead of 1000 fitting for Minetest local scale = regional_weather.settings.cloud_scale local spread = heat - dewpoint local variation = spread / 4.4 * scale * 0.3 return base + climate_api.utility.rangelim(variation, -scale, scale) end local function generate_effects(params) local override = {} local cloud_height = calc_cloud_height(params.heat, params.humidity, params.dewpoint) local wind = climate_api.environment.get_wind({ x = 0, y = cloud_height, z = 0 }) local skybox = {priority = 10} skybox.cloud_data = { density = climate_api.utility.rangelim(params.humidity / 100, 0.15, 0.65), speed = wind, thickness = climate_api.utility.rangelim(params.base_humidity * 0.2, 1, 18), height = cloud_height, ambient = "#0f0f1050" } if params.height > -100 and params.humidity > 40 then skybox.cloud_data.color = "#b2a4a4b0" end if params.height > -100 and params.humidity > 65 then skybox.sky_data = { type = "regular", clouds = true, sky_color = { day_sky = "#6a828e", day_horizon = "#5c7a8a", dawn_sky = "#b2b5d7", dawn_horizon = "#b7bce1", night_sky = "#2373e1", night_horizon = "#315d9b" } } skybox.cloud_data.color = "#828e97b5" skybox.cloud_data.ambient = "#20212250" end override["climate_api:skybox"] = skybox local movement = params.player:get_player_velocity() local movement_direction if (vector.length(movement) < 0.1) then movement_direction = vector.new(0, 0, 0) else movement_direction = vector.normalize(movement) end local vector_product = vector.dot(movement_direction, wind) local movement_penalty = climate_api.utility.sigmoid(vector_product, 1.5, 0.15, 0.9) + 0.2 override["regional_weather:speed_buff"] = movement_penalty return override end climate_api.register_weather(name, conditions, generate_effects)