replacer = {} replacer.blacklist = {} -- playing with tnt and creative building are usually contradictory -- (except when doing large-scale landscaping in singleplayer) replacer.blacklist["tnt:boom"] = true replacer.blacklist["tnt:gunpowder"] = true replacer.blacklist["tnt:gunpowder_burning"] = true replacer.blacklist["tnt:tnt"] = true -- prevent accidental replacement of your protector replacer.blacklist["protector:protect"] = true replacer.blacklist["protector:protect2"] = true -- adds a tool for inspecting nodes and entities dofile(minetest.get_modpath("replacer") .. "/inspect.lua") -- add support for HUD messenges dofile(minetest.get_modpath("replacer") .. "/hud.lua") -- Automatic conversions of nodes to be placed by placer such as selecting dirt with grass but placing dirt replacer.conversions = {} replacer.add_conversion = function(selected_node_name, placed_node_name) replacer.conversions[selected_node_name] = placed_node_name end -- biome top nodes to be converted replacer.add_conversion("default:dirt_with_grass", "default:dirt") replacer.add_conversion("default:dirt_with_grass_footsteps", "default:dirt") replacer.add_conversion("default:dirt_with_rainforest_litter", "default:dirt") replacer.add_conversion("default:dirt_with_snow", "default:dirt") replacer.add_conversion("default:dirt_with_coniferous_litter", "default:dirt") replacer.add_conversion("default:dry_dirt_with_dry_grass", "default:dry_dirt") replacer.add_conversion("default:permafrost_with_stones", "default:permafrost") replacer.add_conversion("default:permafrost_with_moss", "default:permafrost") -- biome decor nodes to be converted replacer.add_conversion("default:grass_2", "default:grass_1") replacer.add_conversion("default:grass_3", "default:grass_1") replacer.add_conversion("default:grass_4", "default:grass_1") replacer.add_conversion("default:grass_5", "default:grass_1") replacer.add_conversion("default:dry_grass_2", "default:dry_grass_1") replacer.add_conversion("default:dry_grass_3", "default:dry_grass_1") replacer.add_conversion("default:dry_grass_4", "default:dry_grass_1") replacer.add_conversion("default:dry_grass_5", "default:dry_grass_1") replacer.add_conversion("default:fern_2", "default:fern_1") replacer.add_conversion("default:marram_grass_2", "default:marram_grass_1") replacer.add_conversion("default:marram_grass_3", "default:marram_grass_1") -- Tool minetest.register_tool("replacer:replacer", { description = "Node replacement tool", inventory_image = "replacer_replacer.png", use_texture_alpha = true, stack_max = 1, -- it has to store information - thus only one can be stacked liquids_pointable = true, -- it is ok to paint in/with water node_placement_prediction = nil, metadata = "default:dirt", -- default replacement: common dirt on_place = function(itemstack, placer, pointed_thing) if (placer == nil or pointed_thing == nil) then return itemstack -- nothing consumed end if( pointed_thing.type ~= "node" ) then -- minetest.chat_send_player( name, " Error: No node selected."); replacer.set_hud(name, " Error: No node selected."); return nil; end local name = placer:get_player_name() local mode = replacer.get_mode(placer) local keys = placer:get_player_control() if mode == "legacy" then if( not( keys["sneak"] )) then return replacer.replace( itemstack, placer, pointed_thing, 0 ); end return replacer.set_replacement_node(itemstack, placer, pointed_thing) end -- just place the stored node if now new one is to be selected if (not (keys["sneak"])) then return replacer.replace(itemstack, placer, pointed_thing, 0) else return replacer.replace(itemstack, placer, pointed_thing, above) end end, on_use = function(itemstack, user, pointed_thing) local name = user:get_player_name() local keys = user:get_player_control() local mode = replacer.get_mode(user) if (pointed_thing.type ~= "node") then replacer.set_hud(name, " Error: No node selected.") return nil end if mode == "legacy" then return replacer.replace( itemstack, user, pointed_thing, above ); end if (keys["sneak"]) then return replacer.set_replacement_node(itemstack, user, pointed_thing) else return replacer.replace(itemstack, user, pointed_thing, above) end end }) replacer.set_replacement_node = function(itemstack, user, pointed_thing) local item = itemstack:to_table() local name = user:get_player_name() local pos = minetest.get_pointed_thing_position(pointed_thing, under) local node = minetest.get_node_or_nil(pos) local metadata = "default:dirt 0 0"; if (node ~= nil and node.name) then local node_name = node.name -- check for automatic conversions if replacer.conversions[node_name] ~= nil then node_name = replacer.conversions[node_name] end if minetest.get_node_group(node_name, "not_in_replacer") ~= 0 then return replacer.set_hud(name, "Error: " .. node_name .. " cannot be selected") end metadata = node_name..' '..node.param1..' '..node.param2; end itemstack:set_metadata(metadata) --minetest.chat_send_player( name, "Node replacement tool set to: '"..metadata.."'."); replacer.set_hud(name, "Node replacement tool set to: '"..metadata.."'."); return itemstack; -- nothing consumed but data changed end replacer.replace = function(itemstack, user, pointed_thing, mode) if (user == nil or pointed_thing == nil) then return nil end local name = user:get_player_name() if (pointed_thing.type ~= "node") then replacer.set_hud(name, " Error: No node.") return nil end local pos = minetest.get_pointed_thing_position(pointed_thing, mode) local node = minetest.get_node_or_nil(pos) if (node == nil) then replacer.set_hud(name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.") return nil end local item = itemstack:to_table() -- make sure it is defined if (not (item["metadata"]) or item["metadata"] == "") then item["metadata"] = "default:dirt 0 0" end -- regain information about nodename, param1 and param2 local daten = item["metadata"]:split(" ") -- the old format stored only the node name if (#daten < 3) then daten[2] = 0 daten[3] = 0 end -- if someone else owns that node then we can not change it if replacer.node_is_owned(pos, user) then return nil end if (node.name and node.name ~= "" and replacer.blacklist[node.name]) then replacer.set_hud(name, "Replacing blocks of the type '" .. (node.name or "?") .. "' is not allowed on this server. Replacement failed.") return nil end if (replacer.blacklist[daten[1]]) then replacer.set_hud(name, "Placing blocks of the type '" .. (daten[1] or "?") .. "' with the replacer is not allowed on this server. Replacement failed.") return nil end -- do not replace if pointed node is same as current replacement node unless orientation is changed if (node.name == daten[1]) then -- the node itself remains the same, but the orientation was changed if (node.param1 ~= daten[2] or node.param2 ~= daten[3]) then minetest.add_node(pos, { name = node.name, param1 = daten[2], param2 = daten[3] }) end return nil -- do not replace nodes that would be converted to current replacement node if selected by replacer elseif (replacer.conversions[node.name] == daten[1]) then -- if orientation is changed then maintain pointed node type if (node.param1 ~= daten[2] or node.param2 ~= daten[3]) then minetest.add_node(pos, { name = node.name, param1 = daten[2], param2 = daten[3] }) end return nil end -- Do not replace node that has inventory that is not empty local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local inv_lists = inv:get_lists() for listname, inv_list in pairs(inv_lists) do if (inv:is_empty(listname) == false) then replacer.set_hud(name, "Error: Replacing a node containing items in inventory is not allowed. Replacement failed" ) return nil end end -- in survival mode, the player has to provide the node he wants to place if (not (minetest.settings:get_bool("creative_mode")) and not (minetest.check_player_privs(name, { creative = true }))) then -- does the player carry at least one of the desired nodes with him? if (not (user:get_inventory():contains_item("main", daten[1]))) then replacer.set_hud(name, "You have no further '" .. (daten[1] or "?") .. "'. Replacement failed.") return nil end -- give the player the item by simulating digging if possible if (node.name ~= "air" and node.name ~= "ignore" and node.name ~= "default:lava_source" and node.name ~= "default:lava_flowing" and node.name ~= "default:river_water_source" and node.name ~= "default:river_water_flowing" and node.name ~= "default:water_source" and node.name ~= "default:water_flowing") then minetest.node_dig(pos, node, user) local digged_node = minetest.get_node_or_nil(pos) if (not (digged_node) or digged_node.name == node.name) then replacer.set_hud(name, "Replacing '" .. (node.name or "air") .. "' with '" .. (item["metadata"] or "?") .. "' failed.\nUnable to remove old node.") return nil end end -- consume the item user:get_inventory():remove_item("main", daten[1] .. " 1") end minetest.add_node(pos, { name = daten[1], param1 = daten[2], param2 = daten[3] }) return nil -- no item shall be removed from inventory end -- protection checking from Vanessa Ezekowitz' homedecor mod -- see http://forum.minetest.net/viewtopic.php?pid=26061 or https://github.com/VanessaE/homedecor for details! replacer.node_is_owned = function(pos, placer) if (not (placer) or not (pos)) then return true end local pname = placer:get_player_name() if (type(minetest.is_protected) == "function") then local res = minetest.is_protected(pos, pname) if (res) then replacer.set_hud(pname, "Cannot replace node. It is protected.") end return res end local ownername = false if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod if HasOwner(pos, placer) then -- returns true if the node is owned if not IsPlayerNodeOwner(pos, pname) then if type(getLastOwner) == "function" then -- ...is an old version ownername = getLastOwner(pos) elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version ownername = GetNodeOwnerName(pos) else ownername = "someone" end end end elseif type(isprotect) == "function" then -- glomie's protection mod if not isprotect(5, pos, placer) then ownername = "someone" end end if ownername ~= false then minetest.chat_send_player(pname, "Sorry, " .. ownername .. " owns that spot.") return true else return false end end -- Handle taking item from inventory or unified inventory bags local function get_player_bag_stack(player, i) return minetest.get_inventory({ type = "detached", name = user:get_player_name() .. "_bags" }):get_stack("bag" .. i, 1) end replacer.remove_from_inventory = function() local inv = user:get_inventory() for i = 1, 4 do local def = get_player_bag_stack(player, i):get_definition() if def.groups.bagslots then local list_name = "bag" .. i .. "contents" local size = inv:get_size(list_name) for si = 1, size do local stk = inv:get_stack(list_name, si) if not stk:is_empty() then minetest.chat_send_all(stk:to_string()) end end end end end -- Handle mode setting/getting replacer.set_mode = function(player, mode_name) if mode_name ~= "legacy" and mode_name ~= "paint" then return replacer.set_hud(player:get_player_name(), "Invalid replacer mode!") end local meta = player:get_meta() meta:set_string('replacer_mode', mode_name) replacer.set_hud(player:get_player_name(), "Replacer set to " .. mode_name .. " mode.") end replacer.get_mode = function(player) local meta = player:get_meta() local mode_name = meta:get_string("replacer_mode") if mode_name == nil then mode_name = "paint" replacer.set_mode(player, mode_name) end return mode_name end -- Chat command to set mode minetest.register_chatcommand("replacer_mode", { params = "", description = "Sets replacer mode. Modes include 'legacy' or 'paint'", func = function(name, param) if param ~= "legacy" and param ~= "paint" then return minetest.chat_send_player(name, "Invalid replacer mode: 'legacy' or 'paint'") end replacer.set_mode(minetest.get_player_by_name(name), param) end }) -- Crafting minetest.register_craft({ output = 'replacer:replacer', recipe = {{'default:chest', '', ''}, {'', 'default:stick', ''}, {'', '', 'default:chest'}} })