-- adds a function to check ownership of a node; taken from VanessaEs homedecor mod dofile(minetest.get_modpath("replacer").."/check_owner.lua"); minetest.register_tool( "replacer:replacer", { description = "Node replacement tool", groups = {}, inventory_image = "default_tool_steelaxe.png", --TODO wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 1, -- it has to store information - thus only one can be stacked liquids_pointable = true, -- it is ok to painit in/with water -- TODO tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ -- For example: fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } }, node_placement_prediction = nil, metadata = "default:dirt", -- default replacement: common dirt on_place = function(itemstack, placer, pointed_thing) if( placer == nil or pointed_thing == nil) then return itemstack; -- nothing consumed end local name = placer:get_player_name(); --minetest.chat_send_player( name, "You PLACED this on "..minetest.serialize( pointed_thing ).."."); if( pointed_thing.type ~= "node" ) then minetest.chat_send_player( name, " Error: No node selected."); return nil; end local pos = minetest.get_pointed_thing_position( pointed_thing, above ); local node = minetest.env:get_node_or_nil( pos ); --minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos ).."."); local item = itemstack:to_table(); -- make sure metadata is always set if( node ~= nil and node.name ) then item[ "metadata" ] = node.name; else item[ "metadata" ] = "default:dirt"; end itemstack:replace( item ); minetest.chat_send_player( name, "Node replacement tool set to: '"..( node.name or "?").."'."); return itemstack; -- nothing consumed but data changed end, -- on_drop = func(itemstack, dropper, pos), on_use = function(itemstack, user, pointed_thing) if( user == nil or pointed_thing == nil) then return nil; end local name = user:get_player_name(); --minetest.chat_send_player( name, "You USED this on "..minetest.serialize( pointed_thing ).."."); if( pointed_thing.type ~= "node" ) then minetest.chat_send_player( name, " Error: No node."); return nil; end local pos = minetest.get_pointed_thing_position( pointed_thing, above ); local node = minetest.env:get_node_or_nil( pos ); --minetest.chat_send_player( name, " Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos ).."."); if( node == nil ) then minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up."); return nil; end local item = itemstack:to_table(); -- do not replace if there is nothing to be done if( node.name == item[ "metadata"] ) then minetest.chat_send_player( name, "Node already is '"..( item[ "metadata"] or "?" ).."'. Nothing to do."); return nil; end -- if someone else owns that node then we can not change it if( replacer_homedecor_node_is_owned(pos, user)) then return nil; end -- in survival mode, the player has to provide the node he wants to be placed if( not(minetest.setting_getbool("creative_mode") )) then -- players usually don't carry dirt_with_grass around; it's safe to assume normal dirt here if( item["metadata"] == "default:dirt_with_grass" ) then item["metadata"] = "default:dirt"; end -- does the player carry at least one of the desired nodes with him? if( not( user:get_inventory():contains_item("main", item["metadata"]))) then minetest.chat_send_player( name, "You have no further '"..( item[ "metadata"] or "?" ).."'. Replacement failed."); return nil; end -- consume the item user:get_inventory():remove_item("main", item["metadata"].." 1"); -- give the player the item by simulating digging if possible if( node.name ~= "air" and node.name ~= "ignore" and node.name ~= "default:lava_source" and node.name ~= "default:lava_flowing" and node.name ~= "default:water_source" and node.name ~= "default:water_flowing" ) then minetest.node_dig( pos, node, user ); end --user:get_inventory():add_item( "main", node.name.." 1"); end minetest.chat_send_player( name, "Replacing node '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."'."); --minetest.env:place_node( pos, { name = item[ "metadata" ] } ); minetest.env:add_node( pos, { name = item[ "metadata" ] } ); return nil; -- no item shall be removed from inventory end, }) minetest.register_craft({ output = 'replacer:replacer', recipe = { { 'default:stick' }, { 'default:stick' }, { 'bucket:bucket_empty' }, } })