mirror of
https://github.com/Sokomine/replacer.git
synced 2024-11-14 22:00:20 +01:00
266 lines
9.8 KiB
Lua
266 lines
9.8 KiB
Lua
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--[[
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Replacement tool for creative building (Mod for MineTest)
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Copyright (C) 2013 Sokomine
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Version 3.0
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-- Changelog:
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-- 02.09.2021 * Added a history of stored patterns (not saved over server restart)
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-- * Added a menu to select a history entry. It is accessable via AUX1 + left click.
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-- * Removed deprecated functions get/set_metadata(..) and renamed metadata to pattern
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-- 29.09.2021 * AUX1 key works now same as SNEAK key for storing new pattern (=easier when flying)
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-- * The description of the tool now shows which pattern is stored
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-- * The description of the stored pattern is more human readable
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-- 09.12.2017 * Got rid of outdated minetest.env
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-- * Fixed error in protection function.
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-- * Fixed minor bugs.
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-- * Added blacklist
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-- 02.10.2014 * Some more improvements for inspect-tool. Added craft-guide.
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-- 01.10.2014 * Added inspect-tool.
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-- 12.01.2013 * If digging the node was unsuccessful, then the replacement will now fail
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-- (instead of destroying the old node with its metadata; i.e. chests with content)
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-- 20.11.2013 * if the server version is new enough, minetest.is_protected is used
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-- in order to check if the replacement is allowed
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-- 24.04.2013 * param1 and param2 are now stored
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-- * hold sneak + right click to store new pattern
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-- * right click: place one of the itmes
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-- * receipe changed
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-- * inventory image added
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-- adds a function to check ownership of a node; taken from VanessaEs homedecor mod
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dofile(minetest.get_modpath("replacer").."/check_owner.lua");
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replacer = {};
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replacer.blacklist = {};
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-- playing with tnt and creative building are usually contradictory
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-- (except when doing large-scale landscaping in singleplayer)
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replacer.blacklist[ "tnt:boom"] = true;
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replacer.blacklist[ "tnt:gunpowder"] = true;
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replacer.blacklist[ "tnt:gunpowder_burning"] = true;
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replacer.blacklist[ "tnt:tnt"] = true;
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-- prevent accidental replacement of your protector
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replacer.blacklist[ "protector:protect"] = true;
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replacer.blacklist[ "protector:protect2"] = true;
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-- adds a tool for inspecting nodes and entities
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dofile(minetest.get_modpath("replacer").."/inspect.lua");
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-- adds a formspec with a history function (accessible with AUX1 + left click)
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dofile(minetest.get_modpath("replacer").."/fs_history.lua");
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minetest.register_tool( "replacer:replacer",
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{
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description = "Node replacement tool",
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groups = {},
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inventory_image = "replacer_replacer.png",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- it has to store information - thus only one can be stacked
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liquids_pointable = true, -- it is ok to painit in/with water
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--[[
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-- the tool_capabilities are of nearly no intrest here
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tool_capabilities = {
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full_punch_interval = 1.0,
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max_drop_level=0,
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groupcaps={
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-- For example:
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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--]]
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node_placement_prediction = nil,
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on_place = function(itemstack, placer, pointed_thing)
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if( placer == nil or pointed_thing == nil) then
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return itemstack; -- nothing consumed
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end
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local name = placer:get_player_name();
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--minetest.chat_send_player( name, "You PLACED this on "..minetest.serialize( pointed_thing )..".");
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local keys=placer:get_player_control();
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-- just place the stored node if now new one is to be selected
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if( not( keys["sneak"] ) and not( keys["aux1"])) then
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return replacer.replace( itemstack, placer, pointed_thing, 0 ); end
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if( pointed_thing.type ~= "node" ) then
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minetest.chat_send_player( name, " Error: No node selected.");
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return nil;
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end
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local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- node under
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local node = minetest.get_node_or_nil( pos );
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local pattern = "default:dirt 0 0";
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if( node ~= nil and node.name ) then
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pattern = node.name..' '..node.param1..' '..node.param2;
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end
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return replacer.set_to(name, pattern, placer, itemstack) -- nothing consumed but data changed
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end,
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on_use = function(itemstack, user, pointed_thing)
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return replacer.replace( itemstack, user, pointed_thing, false );
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end,
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})
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replacer.replace = function( itemstack, user, pointed_thing, mode )
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if( user == nil or pointed_thing == nil) then
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return nil;
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end
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local name = user:get_player_name();
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if( pointed_thing.type ~= "node" ) then
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minetest.chat_send_player( name, " Error: No node.");
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return nil;
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end
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local pos = minetest.get_pointed_thing_position( pointed_thing, mode );
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local node = minetest.get_node_or_nil( pos );
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if( node == nil ) then
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minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.");
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return nil;
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end
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local meta = itemstack:get_meta()
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local pattern = meta:get_string("pattern")
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-- make sure it is defined
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if(not(pattern) or pattern == "") then
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pattern = "default:dirt 0 0";
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end
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local keys=user:get_player_control();
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if( keys["aux1"]) then
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minetest.show_formspec(name, "replacer:menu", replacer.get_formspec(name, pattern, user))
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return nil
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end
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-- regain information about nodename, param1 and param2
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local daten = pattern:split( " " );
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-- the old format stored only the node name
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if( #daten < 3 ) then
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daten[2] = 0;
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daten[3] = 0;
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end
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-- if someone else owns that node then we can not change it
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if( replacer_homedecor_node_is_owned(pos, user)) then
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return nil;
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end
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if( node.name and node.name ~= "" and replacer.blacklist[ node.name ]) then
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minetest.chat_send_player( name, "Replacing blocks of the type '"..( node.name or "?" )..
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"' is not allowed on this server. Replacement failed.");
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return nil;
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end
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if( replacer.blacklist[ daten[1] ]) then
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minetest.chat_send_player( name, "Placing blocks of the type '"..( daten[1] or "?" )..
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"' with the replacer is not allowed on this server. Replacement failed.");
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return nil;
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end
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-- do not replace if there is nothing to be done
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if( node.name == daten[1] ) then
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-- the node itshelf remains the same, but the orientation was changed
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if( node.param1 ~= daten[2] or node.param2 ~= daten[3] ) then
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minetest.add_node( pos, { name = node.name, param1 = daten[2], param2 = daten[3] } );
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end
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return nil;
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end
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-- in survival mode, the player has to provide the node he wants to place
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if( not(minetest.settings:get_bool("creative_mode") )
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and not( minetest.check_player_privs( name, {creative=true}))) then
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-- players usually don't carry dirt_with_grass around; it's safe to assume normal dirt here
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-- fortunately, dirt and dirt_with_grass does not make use of rotation
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if( daten[1] == "default:dirt_with_grass" ) then
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daten[1] = "default:dirt";
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pattern = "default:dirt 0 0";
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end
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-- does the player carry at least one of the desired nodes with him?
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if( not( user:get_inventory():contains_item("main", daten[1]))) then
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minetest.chat_send_player( name, "You have no further '"..( daten[1] or "?" ).."'. Replacement failed.");
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return nil;
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end
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-- give the player the item by simulating digging if possible
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if( node.name ~= "air"
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and node.name ~= "ignore") then
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minetest.node_dig( pos, node, user );
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local digged_node = minetest.get_node_or_nil( pos );
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if( not( digged_node )
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or digged_node.name == node.name ) then
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-- some nodes - like liquids - cannot be digged. but they are buildable_to and
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-- thus can be replaced
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local node_def = minetest.registered_nodes[node.name]
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if(not(node_def) or not(node_def.buildable_to)) then
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minetest.chat_send_player( name, "Replacing '"..( node.name or "air" ).."' with '"..( pattern or "?" ).."' failed. Unable to remove old node.");
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return nil;
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end
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end
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end
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-- consume the item
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user:get_inventory():remove_item("main", daten[1].." 1");
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end
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minetest.add_node( pos, { name = daten[1], param1 = daten[2], param2 = daten[3] } );
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return nil; -- no item shall be removed from inventory
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end
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minetest.register_craft({
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output = 'replacer:replacer',
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recipe = {
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{ 'default:chest', '', '' },
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{ '', 'default:stick', '' },
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{ '', '', 'default:chest' },
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}
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})
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