replacer/init.lua

341 lines
13 KiB
Lua

replacer = {}
replacer.blacklist = {}
-- playing with tnt and creative building are usually contradictory
-- (except when doing large-scale landscaping in singleplayer)
replacer.blacklist["tnt:boom"] = true
replacer.blacklist["tnt:gunpowder"] = true
replacer.blacklist["tnt:gunpowder_burning"] = true
replacer.blacklist["tnt:tnt"] = true
-- prevent accidental replacement of your protector
replacer.blacklist["protector:protect"] = true
replacer.blacklist["protector:protect2"] = true
-- adds a tool for inspecting nodes and entities
dofile(minetest.get_modpath("replacer") .. "/inspect.lua")
-- add support for HUD messenges
dofile(minetest.get_modpath("replacer") .. "/hud.lua")
-- Automatic conversions of nodes to be placed by placer such as selecting dirt with grass but placing dirt
replacer.conversions = {}
replacer.add_conversion = function(selected_node_name, placed_node_name)
replacer.conversions[selected_node_name] = placed_node_name
end
-- biome top nodes to be converted
replacer.add_conversion("default:dirt_with_grass", "default:dirt")
replacer.add_conversion("default:dirt_with_grass_footsteps", "default:dirt")
replacer.add_conversion("default:dirt_with_rainforest_litter", "default:dirt")
replacer.add_conversion("default:dirt_with_snow", "default:dirt")
replacer.add_conversion("default:dirt_with_coniferous_litter", "default:dirt")
replacer.add_conversion("default:dry_dirt_with_dry_grass", "default:dry_dirt")
replacer.add_conversion("default:permafrost_with_stones", "default:permafrost")
replacer.add_conversion("default:permafrost_with_moss", "default:permafrost")
-- biome decor nodes to be converted
replacer.add_conversion("default:grass_2", "default:grass_1")
replacer.add_conversion("default:grass_3", "default:grass_1")
replacer.add_conversion("default:grass_4", "default:grass_1")
replacer.add_conversion("default:grass_5", "default:grass_1")
replacer.add_conversion("default:dry_grass_2", "default:dry_grass_1")
replacer.add_conversion("default:dry_grass_3", "default:dry_grass_1")
replacer.add_conversion("default:dry_grass_4", "default:dry_grass_1")
replacer.add_conversion("default:dry_grass_5", "default:dry_grass_1")
replacer.add_conversion("default:fern_2", "default:fern_1")
replacer.add_conversion("default:marram_grass_2", "default:marram_grass_1")
replacer.add_conversion("default:marram_grass_3", "default:marram_grass_1")
-- Tool
minetest.register_tool("replacer:replacer", {
description = "Node replacement tool",
inventory_image = "replacer_replacer.png",
use_texture_alpha = true,
stack_max = 1, -- it has to store information - thus only one can be stacked
liquids_pointable = true, -- it is ok to paint in/with water
node_placement_prediction = nil,
metadata = "default:dirt", -- default replacement: common dirt
on_place = function(itemstack, placer, pointed_thing)
if (placer == nil or pointed_thing == nil) then
return itemstack -- nothing consumed
end
if( pointed_thing.type ~= "node" ) then
-- minetest.chat_send_player( name, " Error: No node selected.");
replacer.set_hud(name, " Error: No node selected.");
return nil;
end
local name = placer:get_player_name()
local mode = replacer.get_mode(placer)
local keys = placer:get_player_control()
if mode == "legacy" then
if( not( keys["sneak"] )) then
return replacer.replace( itemstack, placer, pointed_thing, 0 );
end
return replacer.set_replacement_node(itemstack, placer, pointed_thing)
end
-- just place the stored node if now new one is to be selected
if (not (keys["sneak"])) then
return replacer.replace(itemstack, placer, pointed_thing, 0)
else
return replacer.replace(itemstack, placer, pointed_thing, above)
end
end,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
local keys = user:get_player_control()
local mode = replacer.get_mode(user)
if (pointed_thing.type ~= "node") then
replacer.set_hud(name, " Error: No node selected.")
return nil
end
if mode == "legacy" then
return replacer.replace( itemstack, user, pointed_thing, above );
end
if (keys["sneak"]) then
return replacer.set_replacement_node(itemstack, user, pointed_thing)
else
return replacer.replace(itemstack, user, pointed_thing, above)
end
end
})
replacer.set_replacement_node = function(itemstack, user, pointed_thing)
local item = itemstack:to_table()
local name = user:get_player_name()
local pos = minetest.get_pointed_thing_position(pointed_thing, under)
local node = minetest.get_node_or_nil(pos)
local metadata = "default:dirt 0 0";
if (node ~= nil and node.name) then
local node_name = node.name
-- check for automatic conversions
if replacer.conversions[node_name] ~= nil then
node_name = replacer.conversions[node_name]
end
if minetest.get_node_group(node_name, "not_in_creative_inventory") ~= 0 then
return replacer.set_hud(name, "Error: " .. node_name .. " cannot be selected")
end
metadata = node_name..' '..node.param1..' '..node.param2;
end
itemstack:set_metadata(metadata)
--minetest.chat_send_player( name, "Node replacement tool set to: '"..metadata.."'.");
replacer.set_hud(name, "Node replacement tool set to: '"..metadata.."'.");
return itemstack; -- nothing consumed but data changed
end
replacer.replace = function(itemstack, user, pointed_thing, mode)
if (user == nil or pointed_thing == nil) then
return nil
end
local name = user:get_player_name()
if (pointed_thing.type ~= "node") then
replacer.set_hud(name, " Error: No node.")
return nil
end
local pos = minetest.get_pointed_thing_position(pointed_thing, mode)
local node = minetest.get_node_or_nil(pos)
if (node == nil) then
replacer.set_hud(name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.")
return nil
end
local item = itemstack:to_table()
-- make sure it is defined
if (not (item["metadata"]) or item["metadata"] == "") then
item["metadata"] = "default:dirt 0 0"
end
-- regain information about nodename, param1 and param2
local daten = item["metadata"]:split(" ")
-- the old format stored only the node name
if (#daten < 3) then
daten[2] = 0
daten[3] = 0
end
-- if someone else owns that node then we can not change it
if replacer.node_is_owned(pos, user) then
return nil
end
if (node.name and node.name ~= "" and replacer.blacklist[node.name]) then
replacer.set_hud(name, "Replacing blocks of the type '" .. (node.name or "?") ..
"' is not allowed on this server. Replacement failed.")
return nil
end
if (replacer.blacklist[daten[1]]) then
replacer.set_hud(name, "Placing blocks of the type '" .. (daten[1] or "?") ..
"' with the replacer is not allowed on this server. Replacement failed.")
return nil
end
-- do not replace if pointed node is same as current replacement node unless orientation is changed
if (node.name == daten[1]) then
-- the node itself remains the same, but the orientation was changed
if (node.param1 ~= daten[2] or node.param2 ~= daten[3]) then
minetest.add_node(pos, {
name = node.name,
param1 = daten[2],
param2 = daten[3]
})
end
return nil
-- do not replace nodes that would be converted to current replacement node if selected by replacer
elseif (replacer.conversions[node.name] == daten[1]) then
-- if orientation is changed then maintain pointed node type
if (node.param1 ~= daten[2] or node.param2 ~= daten[3]) then
minetest.add_node(pos, {
name = node.name,
param1 = daten[2],
param2 = daten[3]
})
end
return nil
end
-- Do not replace node that has inventory that is not empty
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inv_lists = inv:get_lists()
for listname, inv_list in pairs(inv_lists) do
if (inv:is_empty(listname) == false) then
replacer.set_hud(name,
"Error: Replacing a node containing items in inventory is not allowed. Replacement failed"
)
return nil
end
end
-- in survival mode, the player has to provide the node he wants to place
if (not (minetest.settings:get_bool("creative_mode")) and not (minetest.check_player_privs(name, {
creative = true
}))) then
-- does the player carry at least one of the desired nodes with him?
if (not (user:get_inventory():contains_item("main", daten[1]))) then
replacer.set_hud(name, "You have no further '" .. (daten[1] or "?") .. "'. Replacement failed.")
return nil
end
-- give the player the item by simulating digging if possible
if (node.name ~= "air" and node.name ~= "ignore" and node.name ~= "default:lava_source" and node.name ~=
"default:lava_flowing" and node.name ~= "default:river_water_source" and node.name ~=
"default:river_water_flowing" and node.name ~= "default:water_source" and node.name ~=
"default:water_flowing") then
minetest.node_dig(pos, node, user)
local digged_node = minetest.get_node_or_nil(pos)
if (not (digged_node) or digged_node.name == node.name) then
replacer.set_hud(name,
"Replacing '" .. (node.name or "air") .. "' with '" .. (item["metadata"] or "?") ..
"' failed.\nUnable to remove old node.")
return nil
end
end
-- consume the item
user:get_inventory():remove_item("main", daten[1] .. " 1")
end
minetest.add_node(pos, {
name = daten[1],
param1 = daten[2],
param2 = daten[3]
})
return nil -- no item shall be removed from inventory
end
-- protection checking from Vanessa Ezekowitz' homedecor mod
-- see http://forum.minetest.net/viewtopic.php?pid=26061 or https://github.com/VanessaE/homedecor for details!
replacer.node_is_owned = function(pos, placer)
if (not (placer) or not (pos)) then
return true
end
local pname = placer:get_player_name()
if (type(minetest.is_protected) == "function") then
local res = minetest.is_protected(pos, pname)
if (res) then
replacer.set_hud(pname, "Cannot replace node. It is protected.")
end
return res
end
local ownername = false
if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
if HasOwner(pos, placer) then -- returns true if the node is owned
if not IsPlayerNodeOwner(pos, pname) then
if type(getLastOwner) == "function" then -- ...is an old version
ownername = getLastOwner(pos)
elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
ownername = GetNodeOwnerName(pos)
else
ownername = "someone"
end
end
end
elseif type(isprotect) == "function" then -- glomie's protection mod
if not isprotect(5, pos, placer) then
ownername = "someone"
end
end
if ownername ~= false then
minetest.chat_send_player(pname, "Sorry, " .. ownername .. " owns that spot.")
return true
else
return false
end
end
-- Handle mode setting/getting
replacer.set_mode = function(player, mode_name)
if mode_name ~= "legacy" and mode_name ~= "paint" then
return replacer.set_hud(player:get_player_name(), "Invalid replacer mode!")
end
local meta = player:get_meta()
meta:set_string('replacer_mode', mode_name)
replacer.set_hud(player:get_player_name(), "Replacer set to " .. mode_name .. " mode.")
end
replacer.get_mode = function(player)
local meta = player:get_meta()
local mode_name = meta:get_string("replacer_mode")
if mode_name == nil then
mode_name = "paint"
replacer.set_mode(player, mode_name)
end
return mode_name
end
-- Chat command to set mode
minetest.register_chatcommand("replacer_mode", {
params = "<mode_name>",
description = "Sets replacer mode. Modes include 'legacy' or 'paint'",
func = function(name, param)
if param ~= "legacy" and param ~= "paint" then
return minetest.chat_send_player(name, "Invalid replacer mode: 'legacy' or 'paint'")
end
replacer.set_mode(minetest.get_player_by_name(name), param)
end
})
-- Crafting
minetest.register_craft({
output = 'replacer:replacer',
recipe = {{'default:chest', '', ''}, {'', 'default:stick', ''}, {'', '', 'default:chest'}}
})