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	change a bit giant red45 and reduce saturation of the stem textures, thanks to @r01922090 for the orignial ones
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								init.lua
									
									
									
									
									
								
							
							
						
						
									
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								init.lua
									
									
									
									
									
								
							@@ -327,7 +327,7 @@ end
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function riesenpilz.red45(pos, nodes, area, h1, h2)
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	local walkspace = h1 or math.random(MAX_SIZE)
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	local walkspace = h1 or math.random(2,MAX_SIZE)
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	local toph = h2 or 1+math.random(MAX_SIZE)
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	local h = walkspace+toph+3
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@@ -338,6 +338,18 @@ function riesenpilz.red45(pos, nodes, area, h1, h2)
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	for i = -1,1,2 do
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		for l = 0, 1 do
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			if math.random(2) == 1 then
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				nodes[area:index(pos.x+i, pos.y, pos.z-l*i)] = c.stem_red
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				if math.random(2) == 1 then
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					nodes[area:index(pos.x+i, pos.y+1, pos.z-l*i)] = c.stem_red
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				end
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			end
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			if math.random(2) == 1 then
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				nodes[area:index(pos.x+l*i, pos.y, pos.z+i)] = c.stem_red
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				if math.random(2) == 1 then
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					nodes[area:index(pos.x+l*i, pos.y+1, pos.z+i)] = c.stem_red
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				end
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			end
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			nodes[area:index(pos.x+i, pos.y+walkspace+2, pos.z-l*i)] = c.head_red
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			nodes[area:index(pos.x+l*i, pos.y+walkspace+2, pos.z+i)] = c.head_red
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		end
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@@ -380,7 +392,7 @@ end
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local function riesenpilz_red45(pos)
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	local t1 = os.clock()
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	local h1 = math.random(MAX_SIZE)
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	local h1 = math.random(2,MAX_SIZE)
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	local h2 = 1+math.random(MAX_SIZE)
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	local h = h1+h2+4
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