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mirror of git://repo.or.cz/rocks.git synced 2024-11-16 07:20:40 +01:00
rocks/mapgen.lua

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--
-- layer generator
--
local function mknoises(layers,minp,maxp)
local nm={}
for ln,ld in pairs(rocks.layers) do
if (ld.height-ld.gain<maxp.y)and((not ld.maxheight)or(ld.maxheight+ld.gain>minp.y)) then
local np=rocks.noiseparams_layers
np.seed=ld.seed
local side_length = maxp.x - minp.x + 1
ld.nmap=minetest.get_perlin_map(np,{x=side_length, y=side_length, z=side_length}):get2dMap({x=minp.x, y=minp.z})
table.insert(nm,ld)
end
end
return nm
end
local function mkheightmap(layers,x,z,minp,maxp)
local hm={}
for ln,ld in pairs(layers) do
local noise=ld.nmap[z-minp.z+1][x-minp.x+1]
if math.abs(noise)<ld.limit then
ld.nh = (noise*ld.gain)+ld.height
-- if (ld.nh<maxy)and(ld.nh>miny)
table.insert(hm,ld)
end
end
return hm
end
local stonectx=nil
minetest.register_on_generated(function(minp, maxp, seed)
if not stonectx then stonectx= minetest.get_content_id("default:stone") end
-- noise values range (-1;+1) (1 octave)
-- 3 octaves it is like 1.7 max
-- 4 octaves with 0.8 presist = 2.125 max !!
-- if ...
local timebefore=os.clock();
local manipulator, emin, emax = minetest.get_mapgen_object("voxelmanip")
local nodes = manipulator:get_data()
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
-- initialize noises and sort out unused layers
local availlayers=mknoises(rocks.layers,minp,maxp)
--
for x=minp.x,maxp.x,1 do
for z=minp.z,maxp.z,1 do
--* initialize layers hmap
local layers=mkheightmap(availlayers,x,z,minp,maxp)
if (minp.x>0)and(minp.x<200) then layers=nil end --< debug
if layers then for y=minp.y,maxp.y,1 do
--* select layer
local layer
for ln,ld in pairs(layers) do
if (ld)and
(ld.nh<y)and
((not layer)or(ld.height>layer.height))
then
layer=ld
end
end
--* select vein
local vein=nil
if layer then
-- vein=todo... iterate vein's noises and select one above it's treshold
end
--* select rock
local rock=nil
if vein then
rock=nil -- todo... --> based on pseudorandom, no pattern, just random
elseif layer then
rock=layer.rock -- not in vein > select base rock
end
--* place rocks
if rock then
if not rock.ctx then
rock.ctx=minetest.get_content_id(rock.block)
end
local p_pos = area:index(x, y, z)
nodes[p_pos] = rock.ctx
end
end end
end
end
manipulator:set_data(nodes)
-- manipulator:calc_lighting()
-- manipulator:update_liquids()
manipulator:write_to_map()
print("[rocks] gen "..os.clock()-timebefore)
end)