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rocks/ign.lua

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--
-- Igneous Layer
--
local layer={
top={
offset = -13, scale = 0,
spread = {x=80, y=80, z=80},
octaves = 0, persist = 0 },
bot={
offset = -180, scale = 10, seed=100,
spread = {x=80, y=80, z=80},
octaves = 2, persist = 0.7 },
primary={ name="rocks:basalt" },
localized={},
seedseq=100,
stats={ count=0, total=0, node={}, totalnodes=0 }
}
-- more rock defs
local reg=function(name,param)
layer.localized[name]={
spread=(param.spread or 20),
height=(param.height or 15),
treshold=(param.treshold or 0.85),
secondary=(param.secondary),
seed=seedseq,
}
layer.stats.node[name]=0
layer.seedseq=layer.seedseq+1
end
rocks.register_igneous=reg
-- rock registration
--eg: reg("default:stone_with_coal", { spread=48, height=14, treshold=0.45 })
minetest.register_on_generated(function(minp, maxp, seed)
if ( (layer.top.offset+layer.top.scale)>minp.y )
and ( (layer.bot.offset-layer.bot.scale)<maxp.y )
then
stone_ctx= minetest.get_content_id("default:stone")
air_ctx= minetest.get_content_id("air")
dirt_ctx= minetest.get_content_id("default:dirt")
layer.primary.ctx= minetest.get_content_id(layer.primary.name)
local timebefore=os.clock();
local manipulator, emin, emax = minetest.get_mapgen_object("voxelmanip")
local nodes = manipulator:get_data()
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local side_length = (maxp.x - minp.x) + 1
local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
-- noises:
local bottom=minetest.get_perlin_map(layer.bot,map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
local localized={}
for name,loc in pairs(layer.localized) do
--defaults and overrides
local np={ offset = 0, scale = 1, octaves = 1, persist = 0.7,
spread = {x=loc.spread, y=loc.height, z=loc.spread} }
--get noise and content ids
table.insert(localized,
{
noise=minetest.get_perlin_map(np,map_lengths_xyz):get3dMap_flat(minp),
treshold=loc.treshold,
ctx= minetest.get_content_id(name),
ndn=name
})
end
local noise2d_ix = 1
local noise3d_ix = 1
print("[rocks] igneous gen1 "..os.clock()-timebefore)
for z=minp.z,maxp.z,1 do
for y=minp.y,maxp.y,1 do
for x=minp.x,maxp.x,1 do
local pos = area:index(x, y, z)
if (y>bottom[noise2d_ix])
and ((nodes[pos]==stone_ctx) or (nodes[pos]==dirt_ctx))
then
layer.stats.totalnodes=layer.stats.totalnodes+1
if nodes[pos]==stone_ctx then nodes[pos] = air_ctx end --layer.primary.ctx
for k,loc in pairs(localized) do
if ( loc.noise[noise3d_ix] > loc.treshold) then
nodes[pos]=loc.ctx
layer.stats.node[loc.ndn]=layer.stats.node[loc.ndn]+1
end
end
end
noise2d_ix=noise2d_ix+1
noise3d_ix=noise3d_ix+1
end
noise2d_ix=noise2d_ix-side_length
end
noise2d_ix=noise2d_ix+side_length
end
manipulator:set_data(nodes)
--manipulator:calc_lighting()
manipulator:set_lighting({day=15,night=15})
--manipulator:update_liquids()
manipulator:write_to_map()
print("[rocks] igneous gen2 "..os.clock()-timebefore)
layer.stats.count=layer.stats.count+1
layer.stats.total=layer.stats.total+(os.clock()-timebefore)
layer.stats.side=side_length
end
end)
minetest.register_on_shutdown(function()
print("[rocks](ign) on_shutdown: generated total "..layer.stats.count.." chunks in "..layer.stats.total.." seconds ("..(layer.stats.total/layer.stats.count).." seconds per "..layer.stats.side.."^3 chunk)")
for name,total in pairs(layer.stats.node) do
print("[rocks](ign) "..name..": "..total.." nodes placed ("..(total*100)/(layer.stats.count*layer.stats.totalnodes).." %)")
end
end)
-- ~ Tomas Brod