diff --git a/a.txt b/a.txt index dc41455..3d7e935 100644 --- a/a.txt +++ b/a.txt @@ -34,3 +34,35 @@ Documentation How the underground is generated: *todo*. Mod has been rewritten, so no doc yet. + +The sedimentary layer +------------- + +Is implemented by modifiing MGv7 biomes to use rocks's sedimentary rocks. +This means that you need mapgen v7 enabled. I also suggest enabling caves +and dungeons, as they are cool. + +This mod nor minetest_game/default however do not define meaningful biomes. +So if you do not want unlimited grassland I suggest installing the +[Paramat's biomesdev mod](https://github.com/paramat/biomesdev) and adding +"rocks?" to depends.txt file inside the biomesdev folder. This is needed, +becouse "rock" overrides the standard biome registration callback to patch +in it's own sedimentary rocks. + +Soil is normlly 50-70 cm deep in real life, so I made soil (dirt) only 1 +block thick. Under this thin layer of dirt an sedimentary layer is located. +In RL, there is clay and other stuff. + +Currently 2 sedimentary formations exists: + +### Coal + +Large panes of coal spawn directly under grass. But be warned, they are +really large and not-so-common. Best strategy is to follow rivers (MGv7 +ridges) or randomly walk around and dig 2 block hole to see if coal is +there. + +### Clay + +Spawn simillary to coal, but not as large. +