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Add gravel to beach on cold biomes.
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@ -88,11 +88,17 @@ do
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def.node_filler="rocks:limestone"
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def.node_stone="rocks:limestone"
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def.depth_filler=15
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elseif btype=="beach" then
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if def.heat_point<50 then
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def.node_top="default:gravel"
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def.node_filler="default:gravel"
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def.depth_filler=2
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def.y_min=beach_min
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end
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end
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if (def.node_stone=="default:stone") or (not def.node_stone) then def.node_stone="rocks:basalt" end
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-- deactivate the added and removed shore-thing of MGv7
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-- to fix weirid sand layers underground
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if btype=="lowland" then -- fixme: does this affect beach/ocean too?
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do -- deactivate the added and removed shore-thing of MGv7
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-- to fix weirid sand layers underground
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def.node_shore_top=def.node_top
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def.node_shore_filler=def.node_filler
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def.node_underwater=def.node_filler
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@ -157,18 +163,4 @@ rocks.register_sedimentary=reg
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reg("default:stone_with_coal", { spread=64, height=14, treshold=0.58 })
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reg("default:clay",{ spread=48, height=14, treshold=0.55 })
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-- Pebbles
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minetest.register_ore({
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ore="default:gravel",
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wherein= { "default:sand" },
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ore_type = "scatter",
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clust_scarcity = 15^3,
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clust_size = 6,
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clust_num_ores = 5^3,
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y_min = -14,
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y_max = 5,
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})
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-- ~ Tomas Brod
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