-- -- Igneous Layer -- local ign={ top={ offset = -10, scale = 0, spread = {x=80, y=80, z=80}, octaves = 0, persist = 0 }, bot={ offset = -180, scale = 10, seed=rocksl.GetNextSeed(), spread = {x=80, y=80, z=80}, octaves = 2, persist = 0.7 }, primary={ name="rocks:basalt" }, localized={}, stats={ count=0, total=0, node={}, totalnodes=0 }, debugging=nil } -- Basalt Ex/Mafic hard same as diorite, byt limit=0.5 minetest.register_node( "rocks:basalt", { description = S("Basalt"), tiles = { "rocks_Basalt.png" }, groups = {cracky=3, stone=1}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), }) -- more rock defs minetest.register_node( "rocks:granite", { description = S("Granite"), tiles = { "rocks_Granite.png" }, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky=3, stone=1}, }) minetest.register_node( "rocks:diorite", { description = S("Diorite"), tiles = { "rocks_Diorite.png" }, groups = {cracky=3, stone=1}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node( "rocks:gabbro", { description = S("Gabbro"), tiles = { "rocks_Gabbro.png" }, groups = {cracky=3, stone=1}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), }) local reg=function(name,param) rocksl.register_blob(ign,name,param) end rocks.register_igneous=reg -- rock registration reg("rocks:granite", { spread=40, height=32, treshold=0.04}) reg("rocks:diorite", { spread=40, height=32, treshold=0.24}) reg("rocks:gabbro", { spread=40, height=32, treshold=0.33}) minetest.register_on_generated(function(minp, maxp, seed) rocksl.layergen(ign,minp,maxp,seed) end) minetest.register_on_shutdown(function() if (ign.stats.count==0) then rocksl.print("[rocks](ign) stats not available, no chunks generated") return end rocksl.print("[rocks](ign) generated total "..ign.stats.count.." chunks in "..ign.stats.total.." seconds ("..(ign.stats.total/ign.stats.count).." seconds per "..ign.stats.side.."^3 chunk)") for name,total in pairs(ign.stats.node) do rocksl.print("[rocks](ign) "..name..": "..total.." nodes placed ("..(total*100)/(ign.stats.totalnodes).." %)") end end) -- ~ Tomas Brod