mirror of
git://repo.or.cz/rocks.git
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130 lines
4.2 KiB
Lua
130 lines
4.2 KiB
Lua
--
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-- Sedimentary Layer
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--
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local sed={
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top={
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offset = 20, scale = 0,
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spread = {x=80, y=80, z=80},
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octaves = 0, persist = 0 },
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bot={
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offset = -22, scale = 20, seed=1,
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spread = {x=80, y=80, z=80},
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octaves = 2, persist = 0.7 },
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primary={ name="rocks:mudstone" },
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localized={},
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seedseq=2,
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stats={ count=0, total=0 }
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}
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-- Mudstone Sed soft Ocean, beach, river, glaciers
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minetest.register_node( "rocks:mudstone", {
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description = S("Mudstone"),
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tiles = { "rocks_Mudstone.png" },
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groups = {cracky=3, stone=1, crumbly=4},
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is_ground_content = true, sounds = default.node_sound_dirt_defaults(),
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})
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-- more rock defs
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minetest.register_node( "rocks:limestone", {
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description = S("Limestone"),
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tiles = { "rocks_Limestone.png" },
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is_ground_content = true, sounds = default.node_sound_stone_defaults(),
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groups = {cracky=CcMed, stone=1},
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})
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local reg=function(name,param)
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sed.localized[name]={
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spread=(param.spread or 20),
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height=(param.height or 15),
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treshold=(param.treshold or 0.85),
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secondary=(param.secondary),
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seed=seedseq,
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}
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sed.seedseq=sed.seedseq+1
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end
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rocks.register_sedimentary=reg
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-- Sedimentary rock hardness and distribution
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-- Rock Hard Distribution
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--Breccia Weak Localized continental, folded
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-->Claystone Weak Localized continental, folded, oceanic
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--Conglomerate Weak Localized continental, folded
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-->Limestone Medium Localized continental, folded; primary oceanic, hills
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-->Coal - Large beds, twice as common in swamps
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--reg("rocks:breccia", { spread=35, height=30, treshold=0.85 })
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reg("default:clay",{ spread=40, height=30, treshold=0.70 })
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--reg("rocks:conglomerate", { spread=35, height=30, treshold=0.85 })
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reg("rocks:limestone", { spread=40, height=30, treshold=0.80 })
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reg("default:stone_with_coal", { spread=10, height=6, treshold=0.70 })
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minetest.register_on_generated(function(minp, maxp, seed)
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if ( (sed.top.offset+sed.top.scale)>minp.y )
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and ( (sed.bot.offset-sed.bot.scale)<maxp.y )
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then
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stone_ctx= minetest.get_content_id("default:stone")
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air_ctx= minetest.get_content_id("air")
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dirt_ctx= minetest.get_content_id("default:dirt")
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sed.primary.ctx= minetest.get_content_id(sed.primary.name)
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local timebefore=os.clock();
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local manipulator, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local nodes = manipulator:get_data()
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local side_length = (maxp.x - minp.x) + 1
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local map_lengths_xyz = {x=side_length, y=side_length, z=side_length}
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-- noises:
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local bottom=minetest.get_perlin_map(sed.bot,map_lengths_xyz):get2dMap_flat({x=minp.x, y=minp.z})
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local localized={}
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for name,loc in pairs(sed.localized) do
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--defaults and overrides
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local np={ offset = 0, scale = 1, octaves = 1, persist = 0.7,
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spread = {x=loc.spread, y=loc.height, z=loc.spread} }
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--get noise and content ids
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table.insert(localized,
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{
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noise=minetest.get_perlin_map(np,map_lengths_xyz):get3dMap_flat(minp),
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treshold=loc.treshold,
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ctx= minetest.get_content_id(name)
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})
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end
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local noise2d_ix = 1
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local noise3d_ix = 1
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print("[rocks] sedimentary gen1 "..os.clock()-timebefore)
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for z=minp.z,maxp.z,1 do
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for y=minp.y,maxp.y,1 do
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for x=minp.x,maxp.x,1 do
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local pos = area:index(x, y, z)
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if (y>bottom[noise2d_ix])
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and ((nodes[pos]==stone_ctx) or (nodes[pos]==dirt_ctx))
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then
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nodes[pos] = sed.primary.ctx
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for k,loc in pairs(localized) do
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if (loc.noise[noise3d_ix]>loc.treshold) then
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nodes[pos]=loc.ctx
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break
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end
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end
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end
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noise2d_ix=noise2d_ix+1
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noise3d_ix=noise3d_ix+1
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end
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noise2d_ix = noise2d_ix-side_length
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end
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end
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manipulator:set_data(nodes)
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--manipulator:calc_lighting()
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manipulator:set_lighting({day=15,night=15})
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--manipulator:update_liquids()
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manipulator:write_to_map()
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print("[rocks] sedimentary gen2 "..os.clock()-timebefore)
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sed.stats.count=sed.stats.count+1
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sed.stats.total=sed.stats.total+(os.clock()-timebefore)
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end
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end)
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minetest.register_on_shutdown(function()
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print("[rocks](sed) on_shutdown: generated total "..sed.stats.count.." chunks in "..sed.stats.total.." seconds ("..(sed.stats.total/sed.stats.count).." seconds per chunk)")
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end)
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-- ~ Tomas Brod |