scaffolding/init.lua

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print("scaffolding: Loading 'functions.lua'")
dofile(minetest.get_modpath("scaffolding").."/functions.lua")
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minetest.register_craftitem("scaffolding:scaffolding_wrench", {
description = "Scaffolding Wrench",
inventory_image = "scaffolding_wrench.png",
})
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minetest.register_node("scaffolding:scaffolding", {
description = "Wooden Scaffolding",
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png",
"scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"},
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
walkable = false,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:reinforced_scaffolding"
minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
--[[on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if itemstack:get_name() == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:reinforced_scaffolding"
minetest.env:set_node(pos, node)
end
end,
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "air"
minetest.env:set_node(pos, node)
puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
end
end,]]
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
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minetest.register_node("scaffolding:reinforced_scaffolding", {
description = "Wooden Scaffolding",
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png",
"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png"},
drop = "scaffolding:scaffolding",
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
walkable = false,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:scaffolding"
minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
--[[ on_rightclick = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:scaffolding"
minetest.env:set_node(pos, node)
end
end,
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "air"
minetest.env:set_node(pos, node)
puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
end
end,]]
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
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minetest.register_node("scaffolding:platform", {
description = "Wooden Platform",
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
paramtype = "light",
paramtype2 = "facedir",
climbable = false,
walkable = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:reinforced_platform"
minetest.env:set_node(pos, node)
end
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
after_dig_node = function(pos, node, metadata, digger)
default.dig_horx(pos, node, digger)
default.dig_horx2(pos, node, digger)
default.dig_horz(pos, node, digger)
default.dig_horz2(pos, node, digger)
end,
})
minetest.register_node("scaffolding:reinforced_platform", {
description = "Wooden Platform",
drawtype = "nodebox",
tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
drop = "scaffolding:platform",
paramtype = "light",
paramtype2 = "facedir",
climbable = false,
walkable = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:platform"
minetest.env:set_node(pos, node)
end
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
})
minetest.register_node("scaffolding:iron_scaffolding", {
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description = "Iron Scaffolding",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png",
"scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"},
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
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walkable = false,
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is_ground_content = true,
groups = {snappy=2,cracky=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
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on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:reinforced_iron_scaffolding"
minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
--[[on_rightclick = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:reinforced_iron_scaffolding"
minetest.env:set_node(pos, node)
end
end,
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "air"
minetest.env:set_node(pos, node)
--puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard"))
puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
end
end,]]
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
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end,
})
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minetest.register_node("scaffolding:reinforced_iron_scaffolding", {
description = "Iron Scaffolding",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png",
"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png"},
drop = "scaffolding:iron_scaffolding",
paramtype = "light",
paramtype2 = "facedir",
climbable = true,
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walkable = false,
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is_ground_content = true,
groups = {snappy=2,cracky=3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:iron_scaffolding"
minetest.env:set_node(pos, node)
puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
end
end,
--[[on_rightclick = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:iron_scaffolding"
minetest.env:set_node(pos, node)
end
end,
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on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "air"
minetest.env:set_node(pos, node)
--puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard"))
puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
end
end,]]
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node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
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minetest.register_node("scaffolding:iron_platform", {
description = "Iron Platform",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
paramtype = "light",
paramtype2 = "facedir",
climbable = false,
walkable = true,
is_ground_content = true,
groups = {snappy=2,cracky=3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:reinforced_iron_platform"
minetest.env:set_node(pos, node)
end
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
after_dig_node = function(pos, node, metadata, digger)
default.dig_horx(pos, node, digger)
default.dig_horx2(pos, node, digger)
default.dig_horz(pos, node, digger)
default.dig_horz2(pos, node, digger)
end,
})
minetest.register_node("scaffolding:reinforced_iron_platform", {
description = "Iron Platform",
drawtype = "nodebox",
tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
drop = "scaffolding:iron_platform",
paramtype = "light",
paramtype2 = "facedir",
climbable = false,
walkable = true,
is_ground_content = true,
groups = {snappy=2,cracky=3},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
local tool = puncher:get_wielded_item():get_name()
if tool and tool == "scaffolding:scaffolding_wrench" then
node.name = "scaffolding:iron_platform"
minetest.env:set_node(pos, node)
end
end,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
},
},
})
----------------------
-- wood scaffolding --
----------------------
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minetest.register_craft({
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output = 'scaffolding:scaffolding 12',
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recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:stick', '', 'default:stick'},
{'default:wood', 'default:wood', 'default:wood'},
}
})
minetest.register_craft({
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output = 'scaffolding:scaffolding 4',
recipe = {
{'default:wood'},
{'default:stick'},
{'default:wood'},
}
})
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-- back to scaffolding --
minetest.register_craft({
output = 'scaffolding:scaffolding',
recipe = {
{'scaffolding:platform'},
{'scaffolding:platform'},
}
})
-- wood platforms --
minetest.register_craft({
output = 'scaffolding:platform 2',
recipe = {
{'scaffolding:scaffolding'},
}
})
minetest.register_craft({
output = 'scaffolding:platform 6',
recipe = {
{'scaffolding:scaffolding', 'scaffolding:scaffolding', 'scaffolding:scaffolding'},
}
})
-- get wood back --
minetest.register_craft({
output = 'default:wood',
recipe = {
{'scaffolding:scaffolding', 'scaffolding:scaffolding'},
}
})
----------------------
-- iron scaffolding --
----------------------
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minetest.register_craft({
output = 'scaffolding:iron_scaffolding 12',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:stick', '', 'default:stick'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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}
})
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minetest.register_craft({
output = 'scaffolding:iron_scaffolding 4',
recipe = {
{'default:steel_ingot'},
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{'default:stick'},
{'default:steel_ingot'},
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}
})
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-- back to scaffolding --
minetest.register_craft({
output = 'scaffolding:iron_scaffolding',
recipe = {
{'scaffolding:iron_platform'},
{'scaffolding:iron_platform'},
}
})
-- iron platforms --
minetest.register_craft({
output = 'scaffolding:iron_platform 2',
recipe = {
{'scaffolding:iron_scaffolding'},
}
})
minetest.register_craft({
output = 'scaffolding:iron_platform 6',
recipe = {
{'scaffolding:iron_scaffolding', 'scaffolding:iron_scaffolding', 'scaffolding:iron_scaffolding'},
}
})
-- get iron back --
minetest.register_craft({
output = 'default:steel_ingot',
recipe = {
{'scaffolding:iron_scaffolding', 'scaffolding:iron_scaffolding'},
}
})
------------
-- wrench --
------------
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minetest.register_craft({
output = 'scaffolding:scaffolding_wrench',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'default:steel_ingot', 'default:steel_ingot'},
{'default:steel_ingot', '', ''},
}
})
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