scaffolding_nodenames={"scaffolding:scaffolding","scaffolding:iron_scaffolding"} minetest.register_on_dignode(function(pos, node) local i=1 while scaffolding_nodenames[i]~=nil do if node.name==scaffolding_nodenames[i] then np={x=pos.x, y=pos.y+1, z=pos.z} while minetest.env:get_node(np).name==scaffolding_nodenames[i] do minetest.env:remove_node(np) minetest.env:add_item(np, scaffolding_nodenames[i]) np={x=np.x, y=np.y+1, z=np.z} end end i=i+1 end end) iron_scaffolding_nodenames={"scaffolding:platform","scaffolding:iron_platform"} minetest.register_on_dignode(function(pos, node) local i=1 while iron_scaffolding_nodenames[i]~=nil do if node.name==iron_scaffolding_nodenames[i] then np={x=pos.x, y=pos.y, z=pos.z+1} while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do minetest.env:remove_node(np) minetest.env:add_item(np, iron_scaffolding_nodenames[i]) np={x=np.x, y=np.y, z=np.z+1} end end i=i+1 end end) minetest.register_on_dignode(function(pos, node) local i=1 while iron_scaffolding_nodenames[i]~=nil do if node.name==iron_scaffolding_nodenames[i] then np={x=pos.x, y=pos.y, z=pos.z-1} while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do minetest.env:remove_node(np) minetest.env:add_item(np, iron_scaffolding_nodenames[i]) np={x=np.x, y=np.y, z=np.z-1} end end i=i-1 end end) minetest.register_on_dignode(function(pos, node) local i=1 while iron_scaffolding_nodenames[i]~=nil do if node.name==iron_scaffolding_nodenames[i] then np={x=pos.x+1, y=pos.y, z=pos.z} while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do minetest.env:remove_node(np) minetest.env:add_item(np, iron_scaffolding_nodenames[i]) np={x=np.x+1, y=np.y, z=np.z} end end i=i+1 end end) minetest.register_on_dignode(function(pos, node) local i=1 while iron_scaffolding_nodenames[i]~=nil do if node.name==iron_scaffolding_nodenames[i] then np={x=pos.x-1, y=pos.y, z=pos.z} while minetest.env:get_node(np).name==iron_scaffolding_nodenames[i] do minetest.env:remove_node(np) minetest.env:add_item(np, iron_scaffolding_nodenames[i]) np={x=np.x-1, y=np.y, z=np.z} end end i=i-1 end end) -- falling nodes go into pocket -- function default.dig_horx(pos, node, digger) if digger == nil then return end local np = {x = pos.x + 1, y = pos.y, z = pos.z,} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end function default.dig_horx2(pos, node, digger) if digger == nil then return end local np = {x = pos.x - 1, y = pos.y, z = pos.z,} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end function default.dig_horz(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y, z = pos.z + 1,} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end function default.dig_horz2(pos, node, digger) if digger == nil then return end local np = {x = pos.x , y = pos.y, z = pos.z - 1,} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end