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https://bitbucket.org/Infinatum/scaffolding.git
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2ec270e1a1
wooden platform can be used on iron scaffolding Cleaned Up Code
552 lines
16 KiB
Lua
552 lines
16 KiB
Lua
local buildPlatform = function(node, pos, itemstack)
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-- code for the building platforms
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posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
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posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
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for nameCount = 1, 8 do
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pos.z = pos.z + posZ[nameCount];
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pos.x = pos.x + posX[nameCount];
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local current_node = minetest.get_node(pos);
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if current_node.name == "air" then
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minetest.set_node(pos, {name = node} )
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itemstack:take_item(1); --//and remove one if its the correct one
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break;
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end
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end
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-- end of function
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end
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local buildScaffolding = function(node, pos, itemstack, player)
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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-- code for the building scaffolding
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height = 0;
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depth = 0; -- !!Note!! depth is not needed at the moment
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minetest.chat_send_all(string.format("Hello"))
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--[[ debug stuff ]]
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minetest.chat_send_all(string.format("node: %s",name))
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minetest.chat_send_all(string.format("node: %s %s %s ",pos.x, pos.y, pos.z ))
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-- set pos at bottom of scafolding tower.
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repeat
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pos.y = pos.y - 1; --every run get one node up
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depth = depth - 1
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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until current_node.name ~= node -- will repeat untill it dose not find a scaffolding node
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minetest.chat_send_all(string.format("exit loop"))
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-- check height of scaffolding tower --
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repeat
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pos.y = pos.y + 1; --every run get one node up
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height = height + 1
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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if current_node.name == "air" then
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minetest.set_node(pos, {name = node } )
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itemstack:take_item(1); --//and remove one if its the correct one
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player:set_wielded_item(itemstack);--//update inventory of the player
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end
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until current_node.name ~= node or height >= 32 --we repeat until we find something else then "scaffolding:scaffolding"
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--maybe there should be also another limit, because its currently possible to build infinite towers
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minetest.chat_send_all(string.format("exit loop"))
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end
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print("scaffolding: Loading 'functions.lua'")
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dofile(minetest.get_modpath("scaffolding").."/functions.lua")
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minetest.register_craftitem("scaffolding:scaffolding_wrench", {
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description = "Scaffolding Wrench",
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inventory_image = "scaffolding_wrench.png",
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})
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minetest.register_node("scaffolding:scaffolding", {
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description = "Wooden Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png",
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"scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = false,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_scaffolding"
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minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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-- if user hits scaffolding with platform Wooden scaffolding then --
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if itemstack:get_name() == "scaffolding:platform" then
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node = "scaffolding:platform";
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buildPlatform(node, pos, itemstack)
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end
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-- if user hits scaffolding with platform Iron scaffolding then --
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if itemstack:get_name() == "scaffolding:iron_platform" then
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node = "scaffolding:iron_platform";
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buildPlatform(node, pos, itemstack)
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end
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-- if user hits scaffolding with scaffolding then --
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if itemstack:get_name() == "scaffolding:scaffolding" then
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node = "scaffolding:scaffolding";
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local name = minetest.get_node(pos).name -- get loacation of node
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buildScaffolding(node, pos, itemstack, player)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_scaffolding", {
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description = "Wooden Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png",
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"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png"},
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drop = "scaffolding:scaffolding",
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paramtype = "light",
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light_source = 14,
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paramtype2 = "facedir",
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climbable = true,
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walkable = false,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:scaffolding"
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minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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-- if user hits scaffolding with platform Wooden scaffolding then --
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if itemstack:get_name() == "scaffolding:platform" then
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node = "scaffolding:platform";
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buildPlatform(node, pos, itemstack)
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end
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-- if user hits scaffolding with platform Iron scaffolding then --
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if itemstack:get_name() == "scaffolding:iron_platform" then
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node = "scaffolding:iron_platform";
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buildPlatform(node, pos, itemstack)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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})
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minetest.register_node("scaffolding:platform", {
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description = "Wooden Platform",
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drawtype = "nodebox",
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tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = false,
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walkable = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_platform"
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minetest.env:set_node(pos, node)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_horx(pos, node, digger)
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default.dig_horx2(pos, node, digger)
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default.dig_horz(pos, node, digger)
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default.dig_horz2(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_platform", {
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description = "Wooden Platform",
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drawtype = "nodebox",
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light_source = 14,
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tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_platform.png"},
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drop = "scaffolding:platform",
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = false,
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walkable = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:platform"
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minetest.env:set_node(pos, node)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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})
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minetest.register_node("scaffolding:iron_scaffolding", {
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description = "Iron Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png",
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"scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = false,
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_iron_scaffolding"
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minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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-- if user hits scaffolding with platform Iron scaffolding then --
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if itemstack:get_name() == "scaffolding:iron_platform" then
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node = "scaffolding:iron_platform";
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buildPlatform(node, pos, itemstack)
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end
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-- if user hits scaffolding with platform Wooden scaffolding then --
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if itemstack:get_name() == "scaffolding:platform" then
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node = "scaffolding:platform";
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buildPlatform(node, pos, itemstack)
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end
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-- if user hits scaffolding with scaffolding then --
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if itemstack:get_name() == "scaffolding:iron_scaffolding" then
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node = "scaffolding:iron_scaffolding";
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local name = minetest.get_node(pos).name -- get loacation of node
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buildScaffolding(node, pos, itemstack, player)
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end
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end,
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_iron_scaffolding", {
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description = "Iron Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png",
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"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png"},
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drop = "scaffolding:iron_scaffolding",
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = false,
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light_source = 14,
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:iron_scaffolding"
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minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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-- if user hits scaffolding with platform Iron scaffolding then --
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if itemstack:get_name() == "scaffolding:iron_platform" then
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node = "scaffolding:iron_platform";
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buildPlatform(node, pos, itemstack)
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end
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-- if user hits scaffolding with platform Wooden scaffolding then --
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if itemstack:get_name() == "scaffolding:platform" then
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node = "scaffolding:platform";
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buildPlatform(node, pos, itemstack)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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})
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minetest.register_node("scaffolding:iron_platform", {
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description = "Iron Platform",
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drawtype = "nodebox",
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tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = false,
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walkable = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_iron_platform"
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minetest.env:set_node(pos, node)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_horx(pos, node, digger)
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default.dig_horx2(pos, node, digger)
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default.dig_horz(pos, node, digger)
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default.dig_horz2(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_iron_platform", {
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description = "Iron Platform",
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drawtype = "nodebox",
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tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_platform.png"},
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drop = "scaffolding:iron_platform",
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = false,
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walkable = true,
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light_source = 14,
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:iron_platform"
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minetest.env:set_node(pos, node)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.3, -0.5, 0.5, 0.1, 0.5},
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},
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},
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})
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----------------------
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-- wood scaffolding --
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----------------------
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minetest.register_craft({
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output = 'scaffolding:scaffolding 12',
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recipe = {
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{'default:wood', 'default:wood', 'default:wood'},
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{'default:stick', '', 'default:stick'},
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{'default:wood', 'default:wood', 'default:wood'},
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}
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})
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minetest.register_craft({
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output = 'scaffolding:scaffolding 4',
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recipe = {
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{'default:wood'},
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{'default:stick'},
|
|
{'default:wood'},
|
|
}
|
|
})
|
|
|
|
-- back to scaffolding --
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:scaffolding',
|
|
recipe = {
|
|
{'scaffolding:platform'},
|
|
{'scaffolding:platform'},
|
|
}
|
|
})
|
|
|
|
-- wood platforms --
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:platform 2',
|
|
recipe = {
|
|
{'scaffolding:scaffolding'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:platform 6',
|
|
recipe = {
|
|
{'scaffolding:scaffolding', 'scaffolding:scaffolding', 'scaffolding:scaffolding'},
|
|
}
|
|
})
|
|
|
|
-- get wood back --
|
|
|
|
minetest.register_craft({
|
|
output = 'default:wood',
|
|
recipe = {
|
|
{'scaffolding:scaffolding', 'scaffolding:scaffolding'},
|
|
}
|
|
})
|
|
|
|
----------------------
|
|
-- iron scaffolding --
|
|
----------------------
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:iron_scaffolding 12',
|
|
recipe = {
|
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:stick', '', 'default:stick'},
|
|
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:iron_scaffolding 4',
|
|
recipe = {
|
|
{'default:steel_ingot'},
|
|
{'default:stick'},
|
|
{'default:steel_ingot'},
|
|
}
|
|
})
|
|
-- back to scaffolding --
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:iron_scaffolding',
|
|
recipe = {
|
|
{'scaffolding:iron_platform'},
|
|
{'scaffolding:iron_platform'},
|
|
}
|
|
})
|
|
|
|
-- iron platforms --
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:iron_platform 2',
|
|
recipe = {
|
|
{'scaffolding:iron_scaffolding'},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:iron_platform 6',
|
|
recipe = {
|
|
{'scaffolding:iron_scaffolding', 'scaffolding:iron_scaffolding', 'scaffolding:iron_scaffolding'},
|
|
}
|
|
})
|
|
|
|
-- get iron back --
|
|
|
|
minetest.register_craft({
|
|
output = 'default:steel_ingot',
|
|
recipe = {
|
|
{'scaffolding:iron_scaffolding', 'scaffolding:iron_scaffolding'},
|
|
}
|
|
})
|
|
|
|
|
|
|
|
------------
|
|
-- wrench --
|
|
------------
|
|
|
|
minetest.register_craft({
|
|
output = 'scaffolding:scaffolding_wrench',
|
|
recipe = {
|
|
{'', 'default:steel_ingot', ''},
|
|
{'', 'default:steel_ingot', 'default:steel_ingot'},
|
|
{'default:steel_ingot', '', ''},
|
|
}
|
|
})
|