working digicodes

This commit is contained in:
Grossam 2019-05-08 18:10:12 +02:00
parent 6aaf2fa665
commit 23fa45bfa8
7 changed files with 176 additions and 94 deletions

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@ -4,6 +4,9 @@
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
* 05/08/2019 :
* digicodes now work
* new (and cleaner) implementation for palm scanner
* 05/05/2019 : added palm_scanner, which emmits mesecon signal when rightclicked by owner
* 05/01/2019 : create aliases to deal with old namming policy un doors.lua
* 04/26/2019 :

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@ -1140,12 +1140,12 @@ minetest.register_node("scifi_nodes:widescreen", {
type = "fixed",
fixed = {
{-0.375, -0.3125, 0.4375, 0.375, 0.3125, 0.5}, -- NodeBox1
{-0.5, -0.375, 0.375, -0.375, 0.375, 0.5}, -- NodeBox2
{0.375, -0.375, 0.375, 0.5, 0.375, 0.5}, -- NodeBox3
{-0.3125, 0.25, 0.375, 0.3125, 0.375, 0.5}, -- NodeBox4
{-0.3125, -0.375, 0.375, 0.25, -0.25, 0.5}, -- NodeBox5
{-0.5, -0.3125, 0.375, 0.5, -0.25, 0.5}, -- NodeBox6
{-0.5, 0.25, 0.375, 0.5, 0.3125, 0.5}, -- NodeBox7
{-0.5, -0.375, 0.375, -0.375, 0.375, 0.5}, -- NodeBox2
{0.375, -0.375, 0.375, 0.5, 0.375, 0.5}, -- NodeBox3
{-0.3125, 0.25, 0.375, 0.3125, 0.375, 0.5}, -- NodeBox4
{-0.3125, -0.375, 0.375, 0.25, -0.25, 0.5}, -- NodeBox5
{-0.5, -0.3125, 0.375, 0.5, -0.25, 0.5}, -- NodeBox6
{-0.5, 0.25, 0.375, 0.5, 0.3125, 0.5}, -- NodeBox7
}
},
groups = {cracky=1, oddly_breakable_by_hand=1}
@ -1203,6 +1203,7 @@ minetest.register_node("scifi_nodes:windowpanel", {
sounds = default.node_sound_glass_defaults(),
})
--------------
-- Switches --
--------------
@ -1286,39 +1287,110 @@ minetest.register_craft({
recipe = {{"mesecons_button:button_off", "scifi_nodes:grey", ""}}
})
--------------
-- Digicode --
--------------
local secret_code = {"1234"}
local allowed_chars = {"0123456789"}
local secret_code = "1234"
local allowed_chars = "0123456789"
local code_length = 4
local digicode_context = {}
-- after_place_node, use by digicode and palm_scanner
-- placer is a player object
local function set_owner(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("code", secret_code)
end
local function toggle_digicode(pos)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:digicode_off" then
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.set_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
elseif name == "scifi_nodes:digicode_on" then
minetest.set_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
end
local function code_is_valid(code)
local valid = true
local valid = false
if type(code) == "string" and #code == code_length then
valid = true
end
for i=1, #code do
if not string.find(allowed_chars, string.sub(code,i,i)) then
valid = false
end
end
return valid
end
-- local function digicode_turn_off (pos)
-- local node = minetest.get_node(pos)
-- minetest.set_node (pos, {name = "scifi_nodes:digicode_off", param2 = node.param2})
-- mesecon.receptor_off(pos, get_switch_rules(node.param2))
-- return false
-- end
local function update_code(pos, code)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
end
local function show_digicode_formspec(pos, node, player, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local current_code = meta:get_string("code")
local current_player = player:get_player_name()
-- Gathering datas that will be used by callback function
digicode_context[current_player] = {code = current_code, pos = pos}
if current_player == owner then
minetest.show_formspec(current_player, "digicode_formspec",
"size[6,3]"..
"field[1,1;3,1;code;Code;]".. -- type, position, size, name, label
"button_exit[1,2;2,1;change;Change code]"..
"button_exit[3,2;2,1;open;Open door]")
else
minetest.show_formspec(current_player, "digicode_formspec",
"size[6,3]"..
"field[2,1;3,1;code;Code;]"..
"button_exit[2,2;3,1;open;Open door]")
end
end
-- Process datas from digicode_formspec
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "digicode_formspec" then
return false
end
local sounds = {"scifi_nodes_scanner_granted","scifi_nodes_scanner_refused",
"scifi_nodes_digicode_granted","scifi_nodes_digicode_refused"
}
local sound_index
-- We have the right formspec so we can proceed it.
-- Let's retrieve the datas we need :
local context = digicode_context[player:get_player_name()]
if fields.change and code_is_valid(fields.code) then
update_code(context.pos, fields.code)
sound_index = 1
elseif
fields.change and not code_is_valid(fields.code) then
sound_index = 2
elseif
fields.open and fields.code == context.code then
toggle_digicode(context.pos)
sound_index = 3
elseif
fields.open and fields.code ~= context.code then
sound_index = 4
end
minetest.sound_play(sounds[sound_index])
context[player:get_player_name()] = nil -- we don't need it anymore
end)
minetest.register_node("scifi_nodes:digicode_on", {
description = "Digicode",
@ -1334,6 +1406,7 @@ minetest.register_node("scifi_nodes:digicode_on", {
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = {items = {"scifi_nodes:digicode_off"}},
mesecons = {receptor = {state = mesecon.state.on,}},
on_timer = toggle_digicode,
sounds = default.node_sound_glass_defaults(),
@ -1342,8 +1415,8 @@ minetest.register_node("scifi_nodes:digicode_on", {
minetest.register_node("scifi_nodes:digicode_off", {
description = "Digicode",
tiles = {"scifi_nodes_digicode_off.png",},
inventory_image = "scifi_nodes_digicode_on.png",
wield_image = "scifi_nodes_digicode_on.png",
inventory_image = "scifi_nodes_digicode_off.png",
wield_image = "scifi_nodes_digicode_off.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
@ -1353,7 +1426,8 @@ minetest.register_node("scifi_nodes:digicode_off", {
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
on_rightclick = toggle_digicode,
after_place_node = set_owner,
on_rightclick = show_digicode_formspec,
sounds = default.node_sound_glass_defaults(),
})
@ -1362,55 +1436,98 @@ minetest.register_craft({
recipe = {{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}}
})
------------------
-- Palm scanner --
------------------
-----------------------------------------------
-- Palm scanner --
-----------------------------------------------
-- /!\ When "overriding" a callback function --
-- re-use all the parameters in same order ! --
-----------------------------------------------
local function toggle_palm_scanner(pos)
local node = minetest.get_node(pos)
local name = node.name
minetest.swap_node(pos, {name="scifi_nodes:palm_scanner_off", param2=node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
-- after_place_node
-- placer is a player object
local function set_owner(pos, placer, itemstack, pointed_thing)
local function set_scanner_owner(pos, placer, itemstack, pointed_thing)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
-- on_rightclick
-- player is a player object
local function check_owner(pos, node, player, itemstack, pointed_thing)
local function toggle_palm_scanner(pos, node, player, itemstack, pointed_thing)
-- Some calling function don't send node param, but everybody sends a pos, so :
local node = minetest.get_node(pos)
if node.name == "scifi_nodes:palm_scanner_off" then
local meta = minetest.get_meta(pos)
meta:set_string("clicker", player:get_player_name()) -- need to keep it somewhere
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_checking", param2 = node.param2})
minetest.sound_play("scifi_nodes_palm_scanner", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(player:get_player_name(), "Checking : please wait.")
minetest.get_node_timer(pos):start(2)
elseif node.name == "scifi_nodes:palm_scanner_checking" then
minetest.swap_node(pos,{name = "scifi_nodes:palm_scanner_on", param2 = node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
elseif node.name == "scifi_nodes:palm_scanner_on" then
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
mesecon.receptor_off (pos, get_switch_rules(node.param2))
end
end
-- palm_scanner_checking.on_timer
local function check_owner(pos, elapsed)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local tested_player = player:get_player_name()
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_checking", param2 = node.param2})
minetest.sound_play("scifi_nodes_palm_scanner", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(tested_player, "Checking : please wait.")
-- wait for a bit please !
minetest.after(1.5, function(pos, node, tested_player, owner)
if tested_player == owner then
minetest.sound_play("scifi_nodes_access_granted", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(tested_player, "Access granted !")
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_on", param2 = node.param2})
mesecon.receptor_on(pos, get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
else
minetest.chat_send_player(tested_player, "Access refused !")
minetest.sound_play("scifi_nodes_access_refused", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
end
end, pos, node, tested_player, owner) -- end of anonymous function
local clicker = meta:get_string("clicker")
local node = minetest.get_node(pos)
if clicker == owner then
minetest.sound_play("scifi_nodes_scanner_granted", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.chat_send_player(clicker, "Access granted !")
toggle_palm_scanner (pos)
else
minetest.chat_send_player(clicker, "Access refused !")
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos, gain = 1.0})
minetest.swap_node(pos, {name = "scifi_nodes:palm_scanner_off", param2 = node.param2})
mesecon.receptor_off(pos, get_switch_rules(node.param2))
end
end
minetest.register_node("scifi_nodes:palm_scanner_off", {
description = "Palm scanner",
tiles = {"scifi_nodes_palm_scanner_off.png",},
inventory_image = "scifi_nodes_palm_scanner_off.png",
wield_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
after_place_node = set_scanner_owner,
on_rightclick = toggle_palm_scanner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_checking", {
description = "Palm scanner",
tiles = {{
name = "scifi_nodes_palm_scanner_checking.png",
animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 1.5}
}},
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = "scifi_nodes:palm_scanner_off",
sounds = default.node_sound_glass_defaults(),
on_timer = check_owner,
})
minetest.register_node("scifi_nodes:palm_scanner_on", {
description = "Palm scanner",
sunlight_propagates = true,
@ -1425,51 +1542,13 @@ minetest.register_node("scifi_nodes:palm_scanner_on", {
paramtype2 = "wallmounted",
light_source = 5,
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = "scifi_nodes:palm_scanner_off",
mesecons = {receptor = {state = mesecon.state.on,}},
on_timer = toggle_palm_scanner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_off", {
description = "Palm scanner",
tiles = {"scifi_nodes_palm_scanner_off.png",},
inventory_image = "scifi_nodes_palm_scanner_on.png",
wield_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
mesecons = {receptor = {state = mesecon.state.off,}},
after_place_node = set_owner,
on_rightclick = check_owner,
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:palm_scanner_checking", {
description = "Palm scanner",
tiles = {{
name = "scifi_nodes_palm_scanner_checking.png",
animation = {type = "vertical_frames",aspect_w = 16,aspect_h = 16,length = 1.5}
}},
wield_image = "scifi_nodes_palm_scanner_on.png",
inventory_image = "scifi_nodes_palm_scanner_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
})
minetest.register_craft({
output = "scifi_nodes:palm_scanner_off 2",
recipe = {
{"mesecons_powerplant:power_plant", "scifi_nodes:grey", ""}
}
recipe = {{"mesecons_powerplant:power_plant", "scifi_nodes:grey", ""}}
})

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