use free (non-NC-license) door sound for doors

Bu işleme şunda yer alıyor:
BuckarooBanzay 2020-04-19 16:46:31 +02:00
ebeveyn 992ec19360
işleme d50c645648
2 değiştirilmiş dosya ile 3 ekleme ve 4 silme

Dosyayı Görüntüle

@ -37,7 +37,6 @@ CC BY 3.0
* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
CC BY-NC 3.0
* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/

Dosyayı Görüntüle

@ -40,10 +40,10 @@ minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top"
-- This table now uses named parameters and more convenient variables names
local doors = {
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"},
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"},
{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"},
{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
}