-- mydoors mod by don -- DO WHAT YOU WANT TO PUBLIC LICENSE -- or abbreviated DWYWPL -- December 2nd 2015 -- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com) -- www.sandboxgamemaker.com/DWYWPL/ -- DO WHAT YOU WANT TO PUBLIC LICENSE -- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION -- 1. You are allowed to do whatever you want to with what content is using this license. -- 2. This content is provided 'as-is', without any express or implied warranty. In no event -- will the authors be held liable for any damages arising from the use of this content. -- Retrieving mod settings scifi_nodes.doors_open_with_mesecon_only = minetest.settings:get_bool("scifi_nodes.doors_open_with_mesecon_only", false) -- Some aliases to deal with old namming policy -- minetest.register_alias("scifi_nodes:door1a","scifi_nodes:Doom_door_closed") minetest.register_alias("scifi_nodes:door1b","scifi_nodes:Doom_door_closed_top") minetest.register_alias("scifi_nodes:door1c","scifi_nodes:Doom_door_opened") minetest.register_alias("scifi_nodes:door1d","scifi_nodes:Doom_door_opened_top") minetest.register_alias("scifi_nodes:door2a","scifi_nodes:black_door_closed") minetest.register_alias("scifi_nodes:door2b","scifi_nodes:black_door_closed_top") minetest.register_alias("scifi_nodes:door2c","scifi_nodes:black_door_opened") minetest.register_alias("scifi_nodes:door2d","scifi_nodes:black_door_opened_top") minetest.register_alias("scifi_nodes:door3a","scifi_nodes:white_door_closed") minetest.register_alias("scifi_nodes:door3b","scifi_nodes:white_door_closed_top") minetest.register_alias("scifi_nodes:door3c","scifi_nodes:white_door_opened") minetest.register_alias("scifi_nodes:door3d","scifi_nodes:white_door_opened_top") minetest.register_alias("scifi_nodes:door4a","scifi_nodes:green_door_closed") minetest.register_alias("scifi_nodes:door4b","scifi_nodes:green_door_closed_top") minetest.register_alias("scifi_nodes:door4c","scifi_nodes:green_door_opened") minetest.register_alias("scifi_nodes:door4d","scifi_nodes:green_door_opened_top") -- This table now uses named parameters and more convenient variables names local doors = { {base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_normal"}, {base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_normal"}, {base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"}, {base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_normal"}, {base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"} } for _, current_door in ipairs(doors) do local closed = "scifi_nodes:"..current_door.base_name.."_door_closed" local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top" local opened = "scifi_nodes:"..current_door.base_name.."_door_opened" local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top" local base_name = current_door.base_name local base_ingredient = current_door.base_ingredient local sound = current_door.sound minetest.register_craft({ output = closed .. " 2", recipe = { {"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"}, {"scifi_nodes:black", base_ingredient, "scifi_nodes:black"} } }) local function onplace(itemstack, placer, pointed_thing) -- Is there room enough ? local pos1 = pointed_thing.above local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z} pos2.y = pos2.y+1 -- 2 nodes above if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or not placer or not placer:is_player() or minetest.is_protected(pos1, placer:get_player_name()) or minetest.is_protected(pos2, placer:get_player_name()) then return end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 -- Player look dir is converted to node rotation ? local p2 = minetest.dir_to_facedir(placer:get_look_dir()) -- Where to look for another door ? local pt3 = {x=pt.x, y=pt.y, z=pt.z} -- Door param2 depends of placer's look dir local p4 = 0 if p2 == 0 then pt3.x = pt3.x-1 p4 = 2 elseif p2 == 1 then pt3.z = pt3.z+1 p4 = 3 elseif p2 == 2 then pt3.x = pt3.x+1 p4 = 0 elseif p2 == 3 then pt3.z = pt3.z-1 p4 = 1 end -- First door of a pair is already there if minetest.get_node(pt3).name == closed then minetest.set_node(pt, {name=closed, param2=p4,}) minetest.set_node(pt2, {name=closed_top, param2=p4}) -- Placed door is the first of a pair else minetest.set_node(pt, {name=closed, param2=p2,}) minetest.set_node(pt2, {name=closed_top, param2=p2}) end itemstack:take_item(1) return itemstack; end local function afterdestruct(pos, oldnode) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"}) end local function change_adjacent(target, pos, node) local target_opposite, target_top if target == opened then target_top = opened_top target_opposite = closed else target_top = closed_top target_opposite = opened end for offset = -1,1,2 do local x = pos.x local y = pos.y local z = pos.z -- match param2=0 or param2=2 if node.param2 % 2 == 0 then x = x + offset else z = z + offset end local adjacent = minetest.get_node({x=x, y=y, z=z}) if adjacent.name == target_opposite then minetest.set_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2}) minetest.set_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2}) end end end local function open_door(pos, node) -- play sound minetest.sound_play(sound,{ max_hear_distance = 16, pos = pos, gain = 1.0 }) local timer = minetest.get_node_timer(pos) minetest.set_node(pos, {name=opened, param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2}) change_adjacent(opened, pos, node) timer:start(3) end local function afterplace(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=node.param2}) end local function ontimer(pos, elapsed) -- play sound minetest.sound_play(sound,{ max_hear_distance = 16, pos = pos, gain = 1.0 }) local node = minetest.get_node(pos) minetest.set_node(pos, {name=closed, param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2}) change_adjacent(closed, pos, node) end local mesecons_doors_rules = { -- get signal from pressure plate {x=-1, y=0, z=0}, {x=0, y=0, z=1}, {x=0, y=0, z=-1}, {x=1, y=0, z=0}, -- get signal from wall mounted button {x=-1, y=1, z=-1}, {x=-1, y=1, z=1}, {x=0, y=1, z=-1}, {x=0, y=1, z=1}, {x=1, y=1, z=-1}, {x=1, y=1, z=1}, {x=-1, y=1, z=0}, {x=1, y=1, z=0}, } local mesecons_doors_def = { effector = { action_on = open_door, rules = mesecons_doors_rules }, } local function nodig(pos, digger) return false end local doors_rightclick = nil -- Crashes serv if empty table ! if not scifi_nodes.doors_open_with_mesecon_only then doors_rightclick = open_door end minetest.register_node(closed, { description = current_door.base_name.." sliding door", inventory_image = "scifi_nodes_door_"..base_name.."_inv.png", wield_image = "scifi_nodes_door_"..base_name.."_inv.png", tiles = { "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_rbottom.png", "scifi_nodes_door_"..base_name.."_bottom.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = { cracky = 3, oddly_breakable_by_hand = 1, scifi_nodes_door = 1, door = 1 }, is_ground_content = false, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625} } }, _open = open_door, mesecons = mesecons_doors_def, on_place = onplace, after_destruct = afterdestruct, on_rightclick = doors_rightclick, sounds = scifi_nodes.node_sound_metal_defaults(), }) minetest.register_node(closed_top, { tiles = { "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_rtop.png", "scifi_nodes_door_"..base_name.."_top.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1, dig_generic = 3, door = 1}, is_ground_content = false, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625} } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, can_dig = nodig, sounds = scifi_nodes.node_sound_metal_defaults(), }) minetest.register_node(opened, { tiles = { "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_rbottom0.png", "scifi_nodes_door_"..base_name.."_bottom0.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", drop = closed, groups = {cracky = 1, dig_generic = 3, door = 2}, is_ground_content = false, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625}, } }, after_place_node = afterplace, after_destruct = afterdestruct, on_timer = ontimer, sounds = scifi_nodes.node_sound_metal_defaults(), }) minetest.register_node(opened_top, { tiles = { "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_edge.png", "scifi_nodes_door_"..base_name.."_rtopo.png", "scifi_nodes_door_"..base_name.."_topo.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 1, dig_generic = 3, door = 2}, is_ground_content = false, node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, can_dig = nodig, sounds = scifi_nodes.node_sound_metal_defaults(), }) end -- end of doors table browsing -- opens the scifi-door at the given position function scifi_nodes.open_door(pos) local node = minetest.get_node_or_nil(pos) if not node then -- area not loaded return false end local def = minetest.registered_nodes[node.name] if type(def._open) ~= "function" then -- open function not found return false end if not def.groups or not def.groups.scifi_nodes_door then -- not a scifi_nodes door return false end -- call open function def._open(pos, node) return true end