scifi_nodes/init.lua

515 lines
15 KiB
Lua

--scifi_nodes by D00Med
minetest.register_node("scifi_nodes:light", {
description = "blue lightbox",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lighttop.png",
"scifi_nodes_lighttop.png",
"scifi_nodes_light.png",
"scifi_nodes_light.png",
"scifi_nodes_light.png",
"scifi_nodes_light.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:stripes2", {
description = "hazard stripes2",
sunlight_propagates = false,
tiles = {
"scifi_nodes_stripes2top.png",
"scifi_nodes_stripes2top.png",
"scifi_nodes_stripes2.png",
"scifi_nodes_stripes2.png",
"scifi_nodes_stripes2.png",
"scifi_nodes_stripes2.png"
},
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:green_light", {
description = "green lightbox",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lighttop.png",
"scifi_nodes_lighttop.png",
"scifi_nodes_greenlight.png",
"scifi_nodes_greenlight.png",
"scifi_nodes_greenlight.png",
"scifi_nodes_greenlight.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:red_light", {
description = "red lightbox",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lighttop.png",
"scifi_nodes_lighttop.png",
"scifi_nodes_redlight.png",
"scifi_nodes_redlight.png",
"scifi_nodes_redlight.png",
"scifi_nodes_redlight.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:discs", {
description = "disc shelves",
sunlight_propagates = false,
tiles = {
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_discs.png",
"scifi_nodes_discs.png",
"scifi_nodes_discs.png",
"scifi_nodes_discs.png"
},
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:disc", {
description = "disc",
drawtype = "torchlike",
sunlight_propagates = false,
tiles = {
"scifi_nodes_disc.png"
},
inventory_image = "scifi_nodes_disc.png",
wield_image = "scifi_nodes_disc.png",
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:blink", {
description = "blinking light",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_lightbox.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 5,
})
minetest.register_node("scifi_nodes:black_lights", {
description = "black wallpanel",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_black_lights.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50},
}},
paramtype = "light",
groups = {cracky=1},
})
minetest.register_node("scifi_nodes:black_screen", {
description = "black wall screen",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_black_screen.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 1,
})
minetest.register_node("scifi_nodes:screen", {
description = "electronic screen",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_screen.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 5,
})
minetest.register_node("scifi_nodes:screen2", {
description = "electronic screen 2",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_screen2.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 5,
})
minetest.register_node("scifi_nodes:white_pad", {
description = "white keypad",
sunlight_propagates = false,
tiles = {
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white_pad.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:white_base", {
description = "white wall base",
sunlight_propagates = false,
tiles = {
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white_side.png",
"scifi_nodes_white_side.png",
"scifi_nodes_white_side.png",
"scifi_nodes_white_side.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:grnpipe", {
description = "green pipe",
sunlight_propagates = false,
tiles = {
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe_top.png",
"scifi_nodes_greenpipe_top.png",
"scifi_nodes_greenpipe_top.png",
"scifi_nodes_greenpipe_top.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
on_place = minetest.rotate_node
})
minetest.register_node("scifi_nodes:grnpipe2", {
description = "broken green pipe",
sunlight_propagates = false,
tiles = {
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe2_top.png",
"scifi_nodes_greenpipe2_top.png",
"scifi_nodes_greenpipe2_top.png",
"scifi_nodes_greenpipe2_top.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
on_place = minetest.rotate_node
})
--edited wool code (Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local node = {}
-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
node.types = {
{"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"},
{"white2", "plastic", "white2"},
{"engine", "engine", "engine"},
{"wall", "metal wall", "wall"},
{"white", "plastic wall", "white"},
{"stripes2top", "dirty metal block","metal2"},
{"rough", "rough metal", "rough"},
{"lighttop", "metal block", "metal"},
{"red", "red lines", "red"},
{"green", "green lines", "green"},
{"vent2", "vent", "vent"},
{"stripes", "hazard stripes", "stripes"},
{"rust", "rusty metal", "rust"},
{"mesh", "metal mesh", "mesh"},
{"black", "black wall", "black"},
{"blackoct", "black octagon", "blackoct"},
{"blackpipe", "black pipe", "blackpipe"},
{"blacktile", "black tile", "blktl"},
{"blacktile2", "black tile 2", "blktl2"},
{"blackvent", "black vent", "blkvnt"},
{"bluebars", "blue bars", "bluebars"},
{"bluemetal", "blue metal", "blumtl"},
{"bluetile", "blue tile", "blutl"},
{"greytile", "grey tile", "grytl"},
{"mesh2", "metal floormesh", "mesh2"},
{"white", "plastic wall", "white"},
{"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"},
{"whiteoct", "white octagon", "whiteoct"},
{"whitetile", "white tile2", "whttl"},
{"black_detail", "black detail", "blckdtl"},
{"green_square", "green metal block", "grnblck"},
{"red_square", "red metal block", "redblck"},
{"grey_square", "grey metal block", "greyblck"},
{"blue_square", "blue metal block", "blublck"},
{"black_mesh", "black vent block", "blckmsh"},
{"dent", "dented metal block", "dent"},
{"greenmetal", "green metal wall", "grnmetl"},
{"greenmetal2", "green metal wall2", "grnmetl2"},
{"greenlights", "green wall lights", "grnlt"},
{"greenlights2", "green wall lights2", "grnlt2"},
{"greenbar", "green light bar", "grnlghtbr"},
{"green2", "green wall panel", "grn2"},
{"greentubes", "green pipes", "grntubes"},
{"grey", "grey wall", "gry"},
{"greybolts", "grey wall bolts", "gryblts"},
{"greybars", "grey bars", "grybrs"},
{"greydots", "grey wall dots", "grydts"},
{"greygreenbar", "gray power pipe", "grygrnbr"},
{"octofloor", "Doom floor", "octofloor"},
{"octofloor2", "Brown Doom floor", "octofloor2"},
{"doomwall1", "Doom wall 1", "doomwall1"},
{"doomwall2", "Doom wall 2", "doomwall2"},
{"doomwall3", "Doom wall 3", "doomwall3"},
{"doomwall4", "Doom wall 4", "doomwall4"},
{"doomlight", "Doom light", "doomlight", "12"},
{"fan", "Fan", "fan"},
}
for _, row in ipairs(node.types) do
local name = row[1]
local desc = row[2]
local craft_color_group = row[3]
local light = row[4]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
paramtype = "light",
light_source = light,
})
end
--chest code from default(couldn't find creator?)
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
-- Helper functions
local function drop_chest_stuff()
return function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {
x = pos.x + math.random(0, 5)/5 - 0.5,
y = pos.y,
z = pos.z + math.random(0, 5)/5 - 0.5}
minetest.add_item(p, stack)
end
end
end
end
--chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
minetest.register_node("scifi_nodes:crate", {
description = "Crate",
tiles = {"scifi_nodes_crate.png"},
paramtype2 = "facedir",
groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
})
minetest.register_node("scifi_nodes:box", {
description = "Storage box",
tiles = {
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png"
},
paramtype2 = "facedir",
groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
})
--end of chest code
minetest.register_node("scifi_nodes:blumetlight", {
description = "blue metal light",
sunlight_propagates = false,
tiles = {
"scifi_nodes_bluemetal.png",
"scifi_nodes_bluemetal.png",
"scifi_nodes_blue_metal_light.png",
"scifi_nodes_blue_metal_light.png",
"scifi_nodes_blue_metal_light.png",
"scifi_nodes_blue_metal_light.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:lightstp", {
description = "twin lights",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lightstripe.png"
},
light_source = 20,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:blklt2", {
description = "black stripe light",
sunlight_propagates = false,
tiles = {
"scifi_nodes_black_light2.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:blumetstr", {
description = "blue stripe light",
sunlight_propagates = false,
tiles = {
"scifi_nodes_blue_metal_stripes2.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:glass", {
description = "dark glass",
drawtype = "glasslike",
sunlight_propagates = false,
tiles = {
"scifi_nodes_glass.png"
},
use_texture_alpha = true,
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:whtlightbnd", {
description = "white light stripe",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lightband.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1}
})
--extra stuff
local xpane = minetest.get_modnames()
if xpane == xpane then
dofile(minetest.get_modpath("scifi_nodes").."/panes.lua")
end
dofile(minetest.get_modpath("scifi_nodes").."/doors.lua")
dofile(minetest.get_modpath("scifi_nodes").."/nodeboxes.lua")