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scifi_nodes/plants.lua

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local plants = {
{"flower1", "Glow Flower", 1,0, minetest.LIGHT_MAX},
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{"flower2", "Pink Flower", 1.5,0, 10},
{"flower3", "Triffid", 2,5, 0},
{"flower4", "Weeping flower", 1.5,0, 0},
{"plant1", "Bulb Plant", 1,0, 0},
{"plant2", "Trap Plant", 1.5,0, minetest.LIGHT_MAX},
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{"plant3", "Blue Jelly Plant", 1.2,0, 10},
{"plant4", "Green Jelly Plant", 1.2,0, 10},
{"plant5", "Fern Plant", 1.7,0, 0},
{"plant6", "Curly Plant", 1,0, 10},
{"plant7", "Egg weed", 1,0, 0},
{"plant8", "Slug weed", 1,0, 10},
{"plant9", "Prickly Plant", 1,0, 0},
{"plant10", "Umbrella weed", 1,0, 10},
{"eyetree", "Eye Tree", 2.5,0, 0},
{"grass", "Alien Grass", 1,0, 0},
}
for _, row in ipairs(plants) do
local name = row[1]
local desc = row[2]
local size = row[3]
local dmg = row[4]
local light = row[5]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
drawtype = "plantlike",
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inventory_image = "scifi_nodes_"..name..".png",
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groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1},
paramtype = "light",
visual_scale = size,
buildable_to = true,
walkable = false,
damage_per_second = dmg,
selection_box = {
type = "fixed",
fixed = {
{-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
}
},
is_ground_content = false,
light_source = light,
})
end