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scifi_nodes/builder.lua

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--the builder node
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local builder_formspec =
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"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;input;1,1;1,1;]" ..
"list[current_name;output;3,0;4,3;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;input]" ..
"listring[current_name;output]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local input_items = {
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{
"default:steel_ingot 1",
"scifi_nodes:black",
"scifi_nodes:blue",
"scifi_nodes:rough",
"scifi_nodes:rust",
"scifi_nodes:white",
"scifi_nodes:grey",
"scifi_nodes:pplwll",
"scifi_nodes:greenmetal",
"scifi_nodes:wall",
"scifi_nodes:blue_square",
"scifi_nodes:mesh",
"scifi_nodes:greytile"
}
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}
minetest.register_node("scifi_nodes:builder", {
description = "Sci-fi Node Builder",
tiles = {
"scifi_nodes_builder.png",
"scifi_nodes_builder.png",
"scifi_nodes_builder_side.png",
"scifi_nodes_builder_side.png",
"scifi_nodes_builder_side.png",
"scifi_nodes_builder_front.png"
},
on_construct = function(pos)
--local meta = minetest.get_meta(pos)
--meta:set_string("infotext", "Node Builder (currently does nothing)")
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local meta = minetest.get_meta(pos)
meta:set_string("formspec", builder_formspec)
meta:set_string("infotext", "Node Builder")
local inv = meta:get_inventory()
inv:set_size("output", 4 * 3)
inv:set_size("input", 1 * 1)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local player_inv = player:get_inventory()
if listname == "output" then
player_inv:add_item("main", stack)
inv:set_stack("output", index, "")
end
if listname == "input" then
for _, row in ipairs(input_items) do
local item = row[1]
if inv:contains_item("input", item) then
inv:set_stack("output", 1, row[2])
inv:set_stack("output", 2, row[3])
inv:set_stack("output", 3, row[4])
inv:set_stack("output", 4, row[5])
inv:set_stack("output", 5, row[6])
inv:set_stack("output", 6, row[7])
inv:set_stack("output", 7, row[8])
inv:set_stack("output", 8, row[9])
inv:set_stack("output", 9, row[10])
inv:set_stack("output", 10, row[11])
inv:set_stack("output", 11, row[12])
inv:set_stack("output", 12, row[13])
end
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end
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end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
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local istack = inv:get_stack("input", 1)
local stack_name = istack:get_name()
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inv:remove_item("input", stack_name.." 1")
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inv:set_stack("output", 1, "")
inv:set_stack("output", 2, "")
inv:set_stack("output", 3, "")
inv:set_stack("output", 4, "")
inv:set_stack("output", 5, "")
inv:set_stack("output", 6, "")
inv:set_stack("output", 7, "")
inv:set_stack("output", 8, "")
inv:set_stack("output", 9, "")
inv:set_stack("output", 10, "")
inv:set_stack("output", 11, "")
inv:set_stack("output", 12, "")
end,
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1, oddly_breakable_by_hand=1}
})