add pane variants of the octagon glass nodes (single, double and offset) (#41)

* add pane variants of the octagon glass nodes (single, double and offset)
* fix some indent issues
* added dark glass pane

Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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Buckaroo Banzai 2020-07-14 07:37:51 +02:00 committed by GitHub
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@ -21,3 +21,4 @@ dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua")
dofile(MP.."/models.lua")
dofile(MP.."/crafts.lua")
dofile(MP.."/octagon_panes.lua")

111
octagon_panes.lua Normal file
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@ -0,0 +1,111 @@
local function register(basename, description, texture)
local nodename_single = "scifi_nodes:" .. basename .. "_pane"
local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
local recipe_ingredient = "scifi_nodes:" .. basename
-- single height
minetest.register_node(nodename_single, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0, 0.5, 0.5, 0}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- double height
minetest.register_node(nodename_double, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0, 0.5, 1.5, 0}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- single height with offset
minetest.register_node(nodename_offset, {
description = description,
drawtype = "nodebox",
tiles = {
texture
},
wield_image = texture,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 1, 0.5, 0.5, 1}},
},
selection_box = {
type = "fixed",
fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
use_texture_alpha = true,
sounds = default.node_sound_glass_defaults()
})
-- register recipes
minetest.register_craft({
output = nodename_single .. " 16",
recipe = {
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_double .. " 16",
recipe = {
{recipe_ingredient},
{recipe_ingredient}
},
})
minetest.register_craft({
output = nodename_offset,
type = "shapeless",
recipe = {nodename_single},
})
end
register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
register("glass", "Dark Glass pane", "scifi_nodes_glass.png")