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add pane variants of the octagon glass nodes (single, double and offset) (#41)
* add pane variants of the octagon glass nodes (single, double and offset) * fix some indent issues * added dark glass pane Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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init.lua
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init.lua
@ -21,3 +21,4 @@ dofile(MP.."/palm_scanner.lua")
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dofile(MP.."/digicode.lua")
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dofile(MP.."/models.lua")
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dofile(MP.."/crafts.lua")
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dofile(MP.."/octagon_panes.lua")
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111
octagon_panes.lua
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111
octagon_panes.lua
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@ -0,0 +1,111 @@
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local function register(basename, description, texture)
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local nodename_single = "scifi_nodes:" .. basename .. "_pane"
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local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
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local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
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local recipe_ingredient = "scifi_nodes:" .. basename
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-- single height
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minetest.register_node(nodename_single, {
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description = description,
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drawtype = "nodebox",
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tiles = {
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texture
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},
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wield_image = texture,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, 0, 0.5, 0.5, 0}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
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},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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use_texture_alpha = true,
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sounds = default.node_sound_glass_defaults()
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})
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-- double height
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minetest.register_node(nodename_double, {
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description = description,
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drawtype = "nodebox",
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tiles = {
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texture
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},
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wield_image = texture,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, 0, 0.5, 1.5, 0}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
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},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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use_texture_alpha = true,
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sounds = default.node_sound_glass_defaults()
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})
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-- single height with offset
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minetest.register_node(nodename_offset, {
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description = description,
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drawtype = "nodebox",
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tiles = {
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texture
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},
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wield_image = texture,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, 1, 0.5, 0.5, 1}},
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},
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selection_box = {
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type = "fixed",
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fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
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},
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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use_texture_alpha = true,
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sounds = default.node_sound_glass_defaults()
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})
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-- register recipes
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minetest.register_craft({
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output = nodename_single .. " 16",
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recipe = {
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{recipe_ingredient}
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},
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})
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minetest.register_craft({
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output = nodename_double .. " 16",
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recipe = {
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{recipe_ingredient},
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{recipe_ingredient}
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},
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})
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minetest.register_craft({
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output = nodename_offset,
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type = "shapeless",
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recipe = {nodename_single},
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})
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end
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register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
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register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
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register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
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register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
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register("glass", "Dark Glass pane", "scifi_nodes_glass.png")
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