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Fix duplication with item holder and powered stand
The item holder and powered stand could be used to duplicate buckets, cans from technic, and mob eggs from mobs_redo, as these items were added to the nodes without being removed from the player's inventory.
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0d388c5976
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@ -606,8 +606,11 @@ minetest.register_node("scifi_nodes:powered_stand", {
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groups = {cracky=1, oddly_breakable_by_hand=1},
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groups = {cracky=1, oddly_breakable_by_hand=1},
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on_rightclick = function(pos, node, clicker, item, _)
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on_rightclick = function(pos, node, clicker, item, _)
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local wield_item = clicker:get_wielded_item():get_name()
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local wield_item = clicker:get_wielded_item():get_name()
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item:take_item()
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local taken = item:take_item()
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if taken and not taken:is_empty() then
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, wield_item)
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minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, wield_item)
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return item
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end
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end,
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end,
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})
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})
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@ -1067,8 +1070,11 @@ minetest.register_node("scifi_nodes:itemholder", {
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if name == meta:get_string("owner") or
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if name == meta:get_string("owner") or
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minetest.check_player_privs(name, "protection_bypass") then
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minetest.check_player_privs(name, "protection_bypass") then
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local wield_item = clicker:get_wielded_item():get_name()
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local wield_item = clicker:get_wielded_item():get_name()
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item:take_item()
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local taken = item:take_item()
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if taken and not taken:is_empty() then
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minetest.add_item(pos, wield_item)
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minetest.add_item(pos, wield_item)
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return item
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end
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end
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end
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end,
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end,
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can_dig = function(pos,player)
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can_dig = function(pos,player)
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