mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-12-22 16:10:18 +01:00
commit
242dbde0e6
3
init.lua
3
init.lua
@ -14,7 +14,8 @@ dofile(MP.."/chest.lua")
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dofile(MP.."/plants.lua")
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dofile(MP.."/plants.lua")
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dofile(MP.."/nodes.lua")
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dofile(MP.."/nodes.lua")
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dofile(MP.."/doors.lua")
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dofile(MP.."/doors.lua")
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dofile(MP.."/switches.lua")
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dofile(MP.."/switch.lua")
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dofile(MP.."/protected_switch.lua")
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dofile(MP.."/nodeboxes.lua")
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dofile(MP.."/nodeboxes.lua")
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dofile(MP.."/palm_scanner.lua")
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dofile(MP.."/palm_scanner.lua")
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dofile(MP.."/digicode.lua")
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dofile(MP.."/digicode.lua")
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89
protected_switch.lua
Normal file
89
protected_switch.lua
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@ -0,0 +1,89 @@
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--------------
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-- Switches --
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--------------
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local has_mesecons = minetest.get_modpath("mesecons")
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local function toggle_switch(pos, _, player)
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local node = minetest.get_node(pos)
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local name = node.name
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if name == "scifi_nodes:protected_switch_on" then
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-- toggle off
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
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minetest.set_node(pos, {name = "scifi_nodes:protected_switch_off", param2 = node.param2})
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mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
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elseif name == "scifi_nodes:protected_switch_off" then
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-- toggle on, check protection first
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if player and minetest.is_protected(pos, player:get_player_name()) then
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-- position is protected, abort
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minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos})
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return
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end
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
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minetest.set_node(pos, {name = "scifi_nodes:protected_switch_on", param2 = node.param2})
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mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
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minetest.get_node_timer(pos):start(2)
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end
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end
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minetest.register_node("scifi_nodes:protected_switch_on", {
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description = "Protected wall switch",
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sunlight_propagates = true,
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buildable_to = false,
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tiles = {"scifi_nodes_switch_on.png",},
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inventory_image = "scifi_nodes_switch_on.png",
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wield_image = "scifi_nodes_switch_on.png",
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drawtype = "signlike",
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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light_source = 5,
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groups = {
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cracky=1,
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oddly_breakable_by_hand = 1,
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not_in_creative_inventory = 1,
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mesecon_needs_receiver = 1
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},
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mesecons = {
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receptor = {
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state = (has_mesecons and mesecon.state.on)
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}
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},
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sounds = default.node_sound_glass_defaults(),
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on_rightclick = (has_mesecons and toggle_switch),
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on_timer = (has_mesecons and toggle_switch)
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})
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minetest.register_node("scifi_nodes:protected_switch_off", {
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description = "Protected wall switch",
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tiles = {"scifi_nodes_switch_off.png",},
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inventory_image = "scifi_nodes_switch_on.png",
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wield_image = "scifi_nodes_switch_on.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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buildable_to = false,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {
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cracky = 1,
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oddly_breakable_by_hand = 1,
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mesecon_needs_receiver = 1
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},
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mesecons = {
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receptor = {
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state = (has_mesecons and mesecon.state.off)
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}
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},
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sounds = default.node_sound_glass_defaults(),
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on_rightclick = (has_mesecons and toggle_switch)
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})
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minetest.register_craft({
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output = "scifi_nodes:protected_switch_off 2",
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type = "shapeless",
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recipe = {"scifi_nodes:switch_off", "default:steel_ingot"}
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})
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@ -33,7 +33,12 @@ minetest.register_node("scifi_nodes:switch_on", {
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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light_source = 5,
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light_source = 5,
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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groups = {
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cracky=1,
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oddly_breakable_by_hand = 1,
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not_in_creative_inventory = 1,
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mesecon_needs_receiver = 1
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},
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mesecons = {
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mesecons = {
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receptor = {
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receptor = {
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state = (has_mesecons and mesecon.state.on)
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state = (has_mesecons and mesecon.state.on)
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@ -56,7 +61,11 @@ minetest.register_node("scifi_nodes:switch_off", {
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selection_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "wallmounted",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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groups = {
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cracky = 1,
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oddly_breakable_by_hand = 1,
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mesecon_needs_receiver = 1
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},
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mesecons = {
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mesecons = {
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receptor = {
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receptor = {
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state = (has_mesecons and mesecon.state.off)
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state = (has_mesecons and mesecon.state.off)
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