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stricter luacheck (no globals) / travis ci file
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10
doors.lua
10
doors.lua
@ -66,7 +66,7 @@ for _, current_door in ipairs(doors) do
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})
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function onplace(itemstack, placer, pointed_thing)
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local function onplace(itemstack, placer, pointed_thing)
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-- Is there room enough ?
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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@ -120,11 +120,11 @@ for _, current_door in ipairs(doors) do
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return itemstack;
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end
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function afterdestruct(pos, oldnode)
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local function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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function open_door(pos, node, player, itemstack, pointed_thing)
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local function open_door(pos, node, player, itemstack, pointed_thing)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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@ -181,12 +181,12 @@ for _, current_door in ipairs(doors) do
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timer:start(3)
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end
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function afterplace(pos, placer, itemstack, pointed_thing)
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local function afterplace(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=node.param2})
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end
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function ontimer(pos, elapsed)
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local function ontimer(pos, elapsed)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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