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lua modules
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124
chest.lua
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124
chest.lua
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--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
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local chest_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local function get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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-- Helper functions
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local function drop_chest_stuff()
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return function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {
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x = pos.x + math.random(0, 5)/5 - 0.5,
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y = pos.y,
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z = pos.z + math.random(0, 5)/5 - 0.5}
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minetest.add_item(p, stack)
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end
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end
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end
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end
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--chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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minetest.register_node("scifi_nodes:crate", {
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description = "Crate",
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tiles = {"scifi_nodes_crate.png"},
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paramtype2 = "facedir",
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groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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after_dig_node = drop_chest_stuff(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Crate")
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end,
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})
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minetest.register_node("scifi_nodes:box", {
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description = "Storage box",
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tiles = {
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"scifi_nodes_box_top.png",
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"scifi_nodes_box_top.png",
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"scifi_nodes_box.png",
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"scifi_nodes_box.png",
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"scifi_nodes_box.png",
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"scifi_nodes_box.png"
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},
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paramtype2 = "facedir",
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groups = {cracky = 1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_metal_defaults(),
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after_dig_node = drop_chest_stuff(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Box")
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end,
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})
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--end of chest code
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