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https://github.com/D00Med/scifi_nodes.git
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fix backward compatibility
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parent
8a8e566d27
commit
37aef1ce17
33
nodes.lua
33
nodes.lua
@ -532,9 +532,9 @@ local nodetypes = {
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{"white", "plastic wall", "white"},
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{"white", "plastic wall", "white"},
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{"pipe", "wall pipe", "pipe2"},
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{"pipe", "wall pipe", "pipe2"},
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{"pipeside", "side pipe", "pipe3"},
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{"pipeside", "side pipe", "pipe3"},
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{"tile", "white tile", "tile", 0, true},
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{"tile", "white tile", "tile"},
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{"whiteoct", "white octagon", "whiteoct"},
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{"whiteoct", "white octagon", "whiteoct", 0, true},
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{"whitetile", "white tile2", "whttl"},
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{"whitetile", "white tile2", "whttl", 0, true},
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{"black_detail", "black detail", "blckdtl"},
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{"black_detail", "black detail", "blckdtl"},
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{"green_square", "green metal block", "grnblck"},
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{"green_square", "green metal block", "grnblck"},
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{"red_square", "red metal block", "redblck"},
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{"red_square", "red metal block", "redblck"},
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@ -607,13 +607,32 @@ for _, row in ipairs(nodetypes) do
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}
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}
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if is_colorable and has_unifieddyes_mod then
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if is_colorable and has_unifieddyes_mod then
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-- add unifieddyes specific attributes
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-- overwrite attributes on the "uncolored" node
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node_def.paramtype2 = "color"
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node_def.palette = "unifieddyes_palette_extended.png"
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node_def.palette = "unifieddyes_palette_extended.png"
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node_def.groups.ud_param2_colorable = 1
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node_def.groups.ud_param2_colorable = 1
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node_def.on_construct = unifieddyes.on_construct
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node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
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node_def.on_dig = unifieddyes.on_dig
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end
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end
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-- register node
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minetest.register_node("scifi_nodes:"..name, node_def)
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minetest.register_node("scifi_nodes:"..name, node_def)
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if is_colorable and has_unifieddyes_mod then
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-- register colored node
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minetest.register_node("scifi_nodes:"..name.."_colored", {
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description = desc,
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tiles = {"scifi_nodes_"..name..".png"},
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groups = {
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cracky = 1,
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ud_param2_colorable = 1,
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not_in_creative_inventory = 1
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},
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palette = "unifieddyes_palette_extended.png",
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paramtype = "light",
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paramtype2 = "color",
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light_source = light,
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sounds = default.node_sound_glass_defaults(),
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on_construct = unifieddyes.on_construct,
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on_dig = unifieddyes.on_dig
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})
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end
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end
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end
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