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add white and white2 to colored nodes
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37aef1ce17
commit
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@ -503,12 +503,12 @@ local nodetypes = {
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-- { name, description, shortname?, light, colorable }
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-- { name, description, shortname?, light, colorable }
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{"blue", "blue lines", "blue"},
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{"blue", "blue lines", "blue"},
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{"holes", "metal with holes","holes"},
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{"holes", "metal with holes","holes"},
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{"white2", "plastic", "white2"},
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{"white2", "plastic", "white2", 0, true},
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{"super_white", "Super Plastic", "super_white", 11},
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{"super_white", "Super Plastic", "super_white", 11},
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{"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX},
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{"ultra_white", "Ultra Plastic", "ultra_white", default.LIGHT_MAX},
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{"engine", "engine", "engine"},
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{"engine", "engine", "engine"},
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{"wall", "metal wall", "wall"},
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{"wall", "metal wall", "wall"},
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{"white", "plastic wall", "white"},
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{"white", "plastic wall", "white", 0, true},
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{"stripes2top", "dirty metal block","metal2"},
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{"stripes2top", "dirty metal block","metal2"},
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{"rough", "rough metal", "rough"},
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{"rough", "rough metal", "rough"},
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{"lighttop", "metal block", "metal"},
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{"lighttop", "metal block", "metal"},
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@ -529,7 +529,6 @@ local nodetypes = {
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{"bluetile", "blue tile", "blutl"},
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{"bluetile", "blue tile", "blutl"},
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{"greytile", "grey tile", "grytl"},
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{"greytile", "grey tile", "grytl"},
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{"mesh2", "metal floormesh", "mesh2"},
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{"mesh2", "metal floormesh", "mesh2"},
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{"white", "plastic wall", "white"},
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{"pipe", "wall pipe", "pipe2"},
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{"pipe", "wall pipe", "pipe2"},
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{"pipeside", "side pipe", "pipe3"},
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{"pipeside", "side pipe", "pipe3"},
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{"tile", "white tile", "tile"},
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{"tile", "white tile", "tile"},
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