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Added aliases in doors.lua
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18
README.md
18
README.md
@ -1,9 +1,18 @@
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![Scifi nodes][screenshot.png]
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# scifi_nodes
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# scifi_nodes
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Minetest mod that adds scifi themed nodes
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**Adding Recipes for the unfinished scifi_nodes**
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Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
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** Added support for stairsplus **
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* 05/01/2019 : create aliases to deal with old namming policy un doors.lua
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* 04/26/2019 :
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* sliding doors now open with mesecon signal
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* added blue sliding doors
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* added digicode node
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* changed ceiling lights recipe
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* added some sounds
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* Added Recipes for the unfinished scifi_nodes
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* Added support for stairsplus
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# Attributions
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# Attributions
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@ -12,3 +21,6 @@ CC BY-NC 3.0
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* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
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* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
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* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
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* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
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* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html
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* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html
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* scifi_nodes_palm_scanner.ogg https://freesound.org/people/THE_bizniss/sounds/39313/
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* scifi_nodes_access_granted https://freesound.org/people/TheBuilder15/sounds/415762/
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* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
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188
doors.lua
188
doors.lua
@ -14,15 +14,32 @@
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-- will the authors be held liable for any damages arising from the use of this content.
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-- will the authors be held liable for any damages arising from the use of this content.
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-- Some aliases to deal with old namming policy --
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minetest.register_alias("scifi_nodes:doors_1a","scifi_nodes:Doom_door_closed")
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minetest.register_alias("scifi_nodes:doors_1b","scifi_nodes:Doom_door_closed_top")
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minetest.register_alias("scifi_nodes:doors_1c","scifi_nodes:Doom_door_opened")
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minetest.register_alias("scifi_nodes:doors_1d","scifi_nodes:Doom_door_opened_top")
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minetest.register_alias("scifi_nodes:doors_2a","scifi_nodes:black_door_closed")
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minetest.register_alias("scifi_nodes:doors_2b","scifi_nodes:black_door_closed_top")
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minetest.register_alias("scifi_nodes:doors_2c","scifi_nodes:black_door_opened")
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minetest.register_alias("scifi_nodes:doors_2d","scifi_nodes:black_door_opened_top")
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minetest.register_alias("scifi_nodes:doors_3a","scifi_nodes:white_door_closed")
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minetest.register_alias("scifi_nodes:doors_3b","scifi_nodes:white_door_closed_top")
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minetest.register_alias("scifi_nodes:doors_3c","scifi_nodes:white_door_opened")
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minetest.register_alias("scifi_nodes:doors_3d","scifi_nodes:white_door_opened_top")
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minetest.register_alias("scifi_nodes:doors_4a","scifi_nodes:green_door_closed")
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minetest.register_alias("scifi_nodes:doors_4b","scifi_nodes:green_door_closed_top")
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minetest.register_alias("scifi_nodes:doors_4c","scifi_nodes:green_door_opened")
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minetest.register_alias("scifi_nodes:doors_4d","scifi_nodes:green_door_opened_top")
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-- This table now uses named parameters and more convenient variables names
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-- This table now uses named parameters and more convenient variables names
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local doors = {
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local doors = {
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-- DOOM door {closed, closed top, opened, opened top, texture number, main ingredient, sound}
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
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{base_name = "Doom", base_ingredient = "doors:door_obsidian_glass", sound = "scifi_nodes_door_mechanic"},
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-- Black door
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
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-- White door
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
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-- Green door
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
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{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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}
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}
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@ -47,11 +64,12 @@ for _, current_door in ipairs(doors) do
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function onplace(itemstack, placer, pointed_thing)
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function onplace(itemstack, placer, pointed_thing)
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-- Is there room enough ?
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local pos1 = pointed_thing.above
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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pos2.y = pos2.y+1 -- 2 nodes above
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if
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if
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
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not placer or
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not placer or
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@ -60,39 +78,47 @@ for _, current_door in ipairs(doors) do
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minetest.is_protected(pos2, placer:get_player_name()) then
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minetest.is_protected(pos2, placer:get_player_name()) then
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return
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return
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end
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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local p4 = 0
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if p2 == 0 then
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pt3.x = pt3.x-1
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p4 = 2
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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p4 = 3
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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p4 = 0
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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p4 = 1
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end
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if minetest.get_node(pt3).name == closed then
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minetest.set_node(pt, {name=closed, param2=p4})
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minetest.set_node(pt2, {name=closed_top, param2=p4})
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else
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minetest.set_node(pt, {name=closed, param2=p2})
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minetest.set_node(pt2, {name=closed_top, param2=p2})
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end
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itemstack:take_item(1)
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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-- Player look dir is converted to node rotation ?
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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-- Where to look for another door ?
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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-- Door param2 depends of placer's look dir
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local p4 = 0
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if p2 == 0 then
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pt3.x = pt3.x-1
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p4 = 2
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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p4 = 3
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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p4 = 0
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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p4 = 1
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end
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-- First door of a pair is already there
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if minetest.get_node(pt3).name == closed then
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minetest.set_node(pt, {name=closed, param2=p4,})
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minetest.set_node(pt2, {name=closed_top, param2=p4})
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-- Placed door is the first of a pair
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else
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minetest.set_node(pt, {name=closed, param2=p2,})
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minetest.set_node(pt2, {name=closed_top, param2=p2})
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end
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itemstack:take_item(1)
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return itemstack;
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return itemstack;
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end
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end
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function afterdestruct(pos, oldnode)
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function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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end
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function rightclick(pos, node, player, itemstack, pointed_thing)
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function rightclick(pos, node, player, itemstack, pointed_thing)
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@ -149,9 +175,7 @@ for _, current_door in ipairs(doors) do
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=opened, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=opened_top, param2=h.param2})
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end
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end
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timer:start(3)
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timer:start(3)
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end
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end
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function afterplace(pos, placer, itemstack, pointed_thing)
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function afterplace(pos, placer, itemstack, pointed_thing)
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@ -175,86 +199,67 @@ for _, current_door in ipairs(doors) do
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local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
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local f = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1})
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local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
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local g = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1})
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local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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local h = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1})
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minetest.set_node(pos, {name=closed, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
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if a.name == opened then
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minetest.set_node(pos, {name=closed, param2=node.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
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if a.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=closed, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=closed_top, param2=a.param2})
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end
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end
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if b.name == opened then
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if b.name == opened then
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
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minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=closed, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=closed_top, param2=b.param2})
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end
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end
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if c.name == opened then
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if c.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=closed, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
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minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=c.param2})
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end
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end
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if d.name == opened then
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if d.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=closed, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
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minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=closed_top, param2=d.param2})
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end
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end
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if e.name == opened then
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if e.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z-1}, {name=closed, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=e.param2})
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end
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end
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if f.name == opened then
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if f.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z-1}, {name=closed, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z-1}, {name=closed_top, param2=f.param2})
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end
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if g.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
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end
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end
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if g.name == opened then
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if h.name == opened then
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minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z+1}, {name=closed, param2=g.param2})
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minetest.set_node({x=pos.x+1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=g.param2})
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end
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if h.name == opened then
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z+1}, {name=closed, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
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end
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end
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end
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end
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-- allow doors opening on mesecon signal
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local mesecons_doors_rules = {
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-- from a pressure plate
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local mesecons_door_def
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--local mesecons_door_top_def
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local mesecons_door_rules
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--local mesecons_door_top_rules
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if minetest.get_modpath("mesecons") then
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mesecons_door_rules = {
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-- get signal from pressure plate
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-- get signal from pressure plate
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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{x=0, y=0, z=-1},
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{x=1, y=0, z=0},
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-- get signal from wall mounted button
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-- get signal from wall mounted button
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{x=1, y=1, z=1},
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{x=-1, y=1, z=1},
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{x=1, y=1, z=-1},
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{x=-1, y=1, z=-1},
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{x=-1, y=1, z=-1},
|
||||||
|
{x=-1, y=1, z=1},
|
||||||
|
{x=0, y=1, z=-1},
|
||||||
|
{x=0, y=1, z=1},
|
||||||
|
{x=1, y=1, z=-1},
|
||||||
|
{x=1, y=1, z=1},
|
||||||
|
{x=-1, y=1, z=0},
|
||||||
|
{x=1, y=1, z=0},
|
||||||
}
|
}
|
||||||
mesecons_door_def = {
|
|
||||||
|
local mesecons_doors_def = {
|
||||||
effector = {
|
effector = {
|
||||||
action_on = rightclick,
|
action_on = rightclick,
|
||||||
rules = mesecons_door_rules
|
rules = mesecons_doors_rules
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
-- mesecons_door_top_rules = {
|
|
||||||
-- -- get signal switch or digicode
|
|
||||||
-- {x=1, y=0, z=1},
|
|
||||||
-- {x=-1, y=0, z=1},
|
|
||||||
-- {x=1, y=0, z=1},
|
|
||||||
-- {x=-1, y=0, z=-1},
|
|
||||||
-- -- get signal from door_bottom
|
|
||||||
-- {x=0, y=-1, z=0},
|
|
||||||
-- }
|
|
||||||
-- mesecons_door_top_def = {
|
|
||||||
-- conductor = {
|
|
||||||
-- rules = mesecons_door_top_rules
|
|
||||||
-- }
|
|
||||||
-- }
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node(closed, {
|
minetest.register_node(closed, {
|
||||||
description = current_door.base_name.." sliding door",
|
description = current_door.base_name.." sliding door",
|
||||||
@ -284,12 +289,10 @@ end
|
|||||||
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
|
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
mesecons = mesecons_door_def,
|
mesecons = mesecons_doors_def,
|
||||||
|
|
||||||
on_place = onplace,
|
on_place = onplace,
|
||||||
|
|
||||||
after_destruct = afterdestruct,
|
after_destruct = afterdestruct,
|
||||||
|
|
||||||
on_rightclick = rightclick,
|
on_rightclick = rightclick,
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -318,7 +321,6 @@ end
|
|||||||
{0, 0, 0, 0, 0, 0},
|
{0, 0, 0, 0, 0, 0},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- mesecons = mesecons_door_top_def,
|
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node(opened, {
|
minetest.register_node(opened, {
|
||||||
|
Loading…
Reference in New Issue
Block a user