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mirror of https://github.com/D00Med/scifi_nodes.git synced 2024-12-23 00:20:17 +01:00

overhaul colored nodes handling

This commit is contained in:
BuckarooBanzay 2023-01-04 19:36:50 +01:00
parent c5c587d01a
commit 860d3f53d0
6 changed files with 78 additions and 20 deletions

View File

@ -33,6 +33,11 @@ dofile(MP.."/octagon_panes.lua")
dofile(MP.."/forcefield.lua") dofile(MP.."/forcefield.lua")
dofile(MP.."/crafts.lua") dofile(MP.."/crafts.lua")
if minetest.get_modpath("unifieddyes") then
-- register colored nodes
dofile(MP.."/nodes_colored.lua")
end
if minetest.get_modpath("letters") then if minetest.get_modpath("letters") then
-- register letter nodes -- register letter nodes
dofile(MP.."/letters.lua") dofile(MP.."/letters.lua")

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@ -642,28 +642,13 @@ for _, row in ipairs(nodetypes) do
node_def.palette = "unifieddyes_palette_extended.png" node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1 node_def.groups.ud_param2_colorable = 1
node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored" node_def.airbrush_replacement_node = "scifi_nodes:"..name.."_colored"
-- NOTE: about the "Node scifi_nodes:xxx has a palette, but not a suitable paramtype2" warning:
-- inserting "color" here (which would be the proper type) results in wrong
-- colored original nodes due to existing param2type = "facedir"
-- a migration lbm for those might be the proper solution but has to be thoroughly tested first
node_def.paramtype2 = nil
end end
-- register node -- register node
minetest.register_node("scifi_nodes:"..name, node_def) minetest.register_node("scifi_nodes:"..name, node_def)
if is_colorable and has_unifieddyes_mod then
-- register colored node
minetest.register_node("scifi_nodes:"..name.."_colored", {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
light_source = light,
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
end end

68
nodes_colored.lua Normal file
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@ -0,0 +1,68 @@
minetest.register_node("scifi_nodes:whiteoct_colored", {
description = "white octagon",
tiles = {"scifi_nodes_super_white.png"},
overlay_tiles = {{ name = "scifi_nodes_whiteoct_overlay.png", color = "white" }},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("scifi_nodes:whitetile_colored", {
description = "white tile2",
tiles = {"scifi_nodes_whitetile.png"},
overlay_tiles = {{ name = "scifi_nodes_whitetile_overlay.png", color = "white" }},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("scifi_nodes:white_colored", {
description = "plastic wall",
tiles = {"scifi_nodes_white.png"},
-- NOTE: colorless overlay not enabled for the plastic wall node, doesn't look that natural
-- overlay_tiles = {{ name = "scifi_nodes_white_overlay.png", color = "white" }},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
minetest.register_node("scifi_nodes:white2_colored", {
description = "plastic",
tiles = {"scifi_nodes_white2.png"},
groups = {
cracky = 1,
ud_param2_colorable = 1,
not_in_creative_inventory = 1
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})

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