mirror of
https://github.com/D00Med/scifi_nodes.git
synced 2024-12-22 16:10:18 +01:00
Merge branch 'master' of Grossam/scifi_nodes into master
This commit is contained in:
commit
91f1c1412d
@ -10,3 +10,5 @@ Minetest mod that adds scifi themed nodes
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CC BY-NC 3.0
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* scifi_nodes_door_normal.ogg tlwmdbt https://freesound.org/people/tlwmdbt/sounds/165862/
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* scifi_nodes_door_mechanic.ogg primeval_polypod https://freesound.org/people/primeval_polypod/sounds/156507/
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* scifi_nodes_digicode.ogg https://freesound.org/people/Robinhood76/sounds/94933/
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* scifi_nodes_switch.ogg http://soundbible.com/1950-Button-Push.html
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132
doors.lua
132
doors.lua
@ -27,33 +27,26 @@ local doors = {
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{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
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}
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-- Maybe useful later with mesecons_doors.meseconify_door()
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function get_doors_list()
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return doors
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end
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for _, current_door in ipairs(doors) do
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local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
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local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
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local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
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local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
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local base_name = current_door.base_name
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local base_ingredient = current_door.base_ingredient
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local sound = current_door.sound
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local closed = "scifi_nodes:"..current_door.base_name.."_door_closed"
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local closed_top = "scifi_nodes:"..current_door.base_name.."_door_closed_top"
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local opened = "scifi_nodes:"..current_door.base_name.."_door_opened"
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local opened_top = "scifi_nodes:"..current_door.base_name.."_door_opened_top"
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local base_name = current_door.base_name
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local base_ingredient = current_door.base_ingredient
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local sound = current_door.sound
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minetest.register_craft({
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minetest.register_craft({
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output = closed .. " 2",
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recipe = {
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{"scifi_nodes:white2", base_ingredient, "scifi_nodes:white2"},
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{"scifi_nodes:black", base_ingredient, "scifi_nodes:black"}
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}
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})
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})
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function onplace(itemstack, placer, pointed_thing)
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function onplace(itemstack, placer, pointed_thing)
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local pos1 = pointed_thing.above
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local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2.y = pos2.y+1
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@ -96,13 +89,13 @@ function onplace(itemstack, placer, pointed_thing)
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itemstack:take_item(1)
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return itemstack;
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end
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end
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function afterdestruct(pos, oldnode)
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function afterdestruct(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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end
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end
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function rightclick(pos, node, player, itemstack, pointed_thing)
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function rightclick(pos, node, player, itemstack, pointed_thing)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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@ -159,13 +152,13 @@ function rightclick(pos, node, player, itemstack, pointed_thing)
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timer:start(3)
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end
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end
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function afterplace(pos, placer, itemstack, pointed_thing)
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function afterplace(pos, placer, itemstack, pointed_thing)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=nodeu.param2})
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end
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end
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function ontimer(pos, elapsed)
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function ontimer(pos, elapsed)
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-- play sound
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minetest.sound_play(sound,{
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max_hear_distance = 16,
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@ -220,9 +213,50 @@ function ontimer(pos, elapsed)
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minetest.set_node({x=pos.x-1, y=pos.y+1, z=pos.z+1}, {name=closed_top, param2=h.param2})
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end
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end
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-- allow doors opening on mesecon signal
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-- from a pressure plate
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local mesecons_door_def
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--local mesecons_door_top_def
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local mesecons_door_rules
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--local mesecons_door_top_rules
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if minetest.get_modpath("mesecons") then
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mesecons_door_rules = {
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-- get signal from pressure plate
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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-- get signal from wall mounted button
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{x=1, y=1, z=1},
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{x=-1, y=1, z=1},
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{x=1, y=1, z=-1},
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{x=-1, y=1, z=-1},
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}
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mesecons_door_def = {
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effector = {
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action_on = rightclick,
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rules = mesecons_door_rules
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},
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}
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-- mesecons_door_top_rules = {
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-- -- get signal switch or digicode
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-- {x=1, y=0, z=1},
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-- {x=-1, y=0, z=1},
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-- {x=1, y=0, z=1},
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-- {x=-1, y=0, z=-1},
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-- -- get signal from door_bottom
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-- {x=0, y=-1, z=0},
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-- }
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-- mesecons_door_top_def = {
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-- conductor = {
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-- rules = mesecons_door_top_rules
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-- }
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-- }
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end
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minetest.register_node(closed, {
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minetest.register_node(closed, {
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description = current_door.base_name.." sliding door",
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inventory_image = "scifi_nodes_door_"..base_name.."_inv.png",
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wield_image = "scifi_nodes_door_"..base_name.."_inv.png",
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@ -250,27 +284,16 @@ minetest.register_node(closed, {
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{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
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}
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},
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mesecon = {
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effector = {
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action_on = function (pos, node)
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minetest.sound_play(sound, {
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max_hear_distance = 16,
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pos = pos,
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gain = 1.0
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mesecons = mesecons_door_def,
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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end,
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rules = mesecon.rules.pplate
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},
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},
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on_place = onplace,
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after_destruct = afterdestruct,
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on_rightclick = rightclick,
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})
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minetest.register_node(closed_top, {
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minetest.register_node(closed_top, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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@ -295,9 +318,10 @@ minetest.register_node(closed_top, {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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-- mesecons = mesecons_door_top_def,
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})
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minetest.register_node(opened, {
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minetest.register_node(opened, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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@ -323,12 +347,12 @@ minetest.register_node(opened, {
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{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
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}
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},
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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})
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after_place_node = afterplace,
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after_destruct = afterdestruct,
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on_timer = ontimer,
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})
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minetest.register_node(opened_top, {
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minetest.register_node(opened_top, {
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tiles = {
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"scifi_nodes_door_"..base_name.."_edge.png",
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"scifi_nodes_door_"..base_name.."_edge.png",
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@ -353,5 +377,5 @@ minetest.register_node(opened_top, {
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{0, 0, 0, 0, 0, 0},
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}
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},
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})
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end
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})
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end -- end of doors table browsing
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214
nodeboxes.lua
214
nodeboxes.lua
@ -366,8 +366,6 @@ minetest.register_node("scifi_nodes:pot_lid", {
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sounds = default.node_sound_glass_defaults()
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})
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minetest.register_node("scifi_nodes:pot", {
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description = "metal plant pot (right click for lid, shift+rightclick to plant)",
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tiles = {
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@ -1205,34 +1203,25 @@ minetest.register_node("scifi_nodes:windowpanel", {
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sounds = default.node_sound_glass_defaults(),
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})
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--------------
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-- Switches --
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--------------
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local switch_rules = {}
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local mesecons_switch_on_def = {}
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local mesecons_switch_off_def = {}
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if (mesecon ~= nil) and
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(mesecon.receptor_on ~= nil) and
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(mesecon.receptor_off ~= nil) then
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minetest.register_node("scifi_nodes:switch_off", {
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description = "Wall switch",
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tiles = {
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"scifi_nodes_switch_off.png",
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},
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inventory_image = "scifi_nodes_switch_on.png",
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wield_image = "scifi_nodes_switch_on.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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node_box = {
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type = "wallmounted",
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},
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selection_box = {
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type = "wallmounted",
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},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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on_rightclick = function(pos, node, clicker, item, _)
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minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
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mesecon.receptor_on(pos)
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end,
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sounds = default.node_sound_glass_defaults(),
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mesecons = {receptor = { state = mesecon.state.off }}
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})
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switch_rules = {
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{x=1, y=-1, z=1},
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{x=1, y=-1, z=-1},
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{x=-1, y=-1, z=1},
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{x=-1, y=-1, z=-1}
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}
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mesecons_switch_on_def = {receptor = {state = mesecon.state.on, rules = switch_rules}}
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mesecons_switch_off_def = {receptor = {state = mesecon.state.off, rules = switch_rules}}
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minetest.register_node("scifi_nodes:switch_on", {
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description = "Wall switch",
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@ -1253,12 +1242,35 @@ if (mesecon ~= nil) and
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paramtype2 = "wallmounted",
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light_source = 5,
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
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mesecons = mesecons_switch_on_def,
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on_rightclick = function(pos, node, clicker, item, _)
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minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
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mesecon.receptor_off(pos)
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mesecon.receptor_off(pos, switch_rules)
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if switch_rules == {} or nil then minetest.chat_send_all("Nib !") end
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
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end,
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("scifi_nodes:switch_off", {
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description = "Wall switch",
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tiles = {"scifi_nodes_switch_off.png",},
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inventory_image = "scifi_nodes_switch_on.png",
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wield_image = "scifi_nodes_switch_on.png",
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drawtype = "signlike",
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sunlight_propagates = true,
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node_box = {type = "wallmounted",},
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selection_box = {type = "wallmounted",},
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paramtype = "light",
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paramtype2 = "wallmounted",
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groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
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mesecons = mesecons_switch_off_def,
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on_rightclick = function(pos, node, clicker, item, _)
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minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
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mesecon.receptor_on(pos, switch_rules)
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
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end,
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sounds = default.node_sound_glass_defaults(),
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mesecons = {receptor = { state = mesecon.state.on }}
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})
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minetest.register_craft({
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@ -1290,6 +1302,7 @@ else
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groups = {cracky=1, oddly_breakable_by_hand=1},
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on_rightclick = function(pos, node, clicker, item, _)
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minetest.set_node(pos, {name="scifi_nodes:switch_on", param2=node.param2})
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
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end,
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sounds = default.node_sound_glass_defaults()
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})
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@ -1315,10 +1328,149 @@ else
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groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
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on_rightclick = function(pos, node, clicker, item, _)
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minetest.set_node(pos, {name="scifi_nodes:switch_off", param2=node.param2})
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minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos, gain = 1.0})
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end,
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sounds = default.node_sound_glass_defaults()
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}) --end of wall switch
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end -- if(mesecon.receptor ~= on
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|
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--------------
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-- Digicode --
|
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--------------
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local digicode_rules = {}
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local mesecons_digicode_on_def = {}
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local mesecons_digicode_off_def = {}
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if (mesecon ~= nil) and
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(mesecon.receptor_on ~= nil) and
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(mesecon.receptor_off ~= nil) then
|
||||
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digicode_rules = {
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{x=1, y=-1, z=1},
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{x=1, y=-1, z=-1},
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{x=-1, y=-1, z=1},
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{x=-1, y=-1, z=-1}
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}
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mesecons_digicode_on_def = {receptor = {state = mesecon.state.on, rules = digicode_rules}}
|
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mesecons_digicode_off_def = {receptor = {state = mesecon.state.off, rules = digicode_rules}}
|
||||
|
||||
local function toggle_digicode(pos)
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local node = minetest.get_node(pos)
|
||||
local name = node.name
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if name == "scifi_nodes:digicode_off" then
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minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
|
||||
minetest.set_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
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mesecon.receptor_on(pos, digicode_rules)
|
||||
minetest.get_node_timer(pos):start(2)
|
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else
|
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minetest.set_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
|
||||
mesecon.receptor_off(pos, digicode_rules)
|
||||
end
|
||||
end
|
||||
|
||||
-- local function digicode_turn_off (pos)
|
||||
-- local node = minetest.get_node(pos)
|
||||
-- minetest.set_node (pos, {name = "scifi_nodes:digicode_off", param2 = node.param2})
|
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-- mesecon.receptor_off(pos, digicode_rules)
|
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-- return false
|
||||
-- end
|
||||
|
||||
minetest.register_node("scifi_nodes:digicode_on", {
|
||||
description = "Wall switch",
|
||||
sunlight_propagates = true,
|
||||
tiles = {"scifi_nodes_digicode_on.png",},
|
||||
inventory_image = "scifi_nodes_digicode_on.png",
|
||||
wield_image = "scifi_nodes_digicode_on.png",
|
||||
drawtype = "signlike",
|
||||
node_box = {type = "wallmounted",},
|
||||
selection_box = {type = "wallmounted",},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
light_source = 5,
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
|
||||
mesecons = mesecons_digicode_on_def,
|
||||
on_rightclick = toggle_digicode,
|
||||
on_timer = toggle_digicode,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("scifi_nodes:digicode_off", {
|
||||
description = "Digicode",
|
||||
tiles = {"scifi_nodes_digicode_off.png",},
|
||||
inventory_image = "scifi_nodes_digicode_on.png",
|
||||
wield_image = "scifi_nodes_digicode_on.png",
|
||||
drawtype = "signlike",
|
||||
sunlight_propagates = true,
|
||||
node_box = {type = "wallmounted",},
|
||||
selection_box = {type = "wallmounted",},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1, mesecon_needs_receiver = 1},
|
||||
mesecons = mesecons_digicode_off_def,
|
||||
on_rightclick = toggle_digicode,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "scifi_nodes:digicode_off 2",
|
||||
recipe = {
|
||||
{"mesecons_switch:mesecon_switch_off", "scifi_nodes:grey", ""}
|
||||
}
|
||||
})
|
||||
|
||||
-- In case mesecons mod is missing :
|
||||
else
|
||||
minetest.register_node("scifi_nodes:digicode_off", {
|
||||
description = "Digicode",
|
||||
tiles = {
|
||||
"scifi_nodes_digicode_off.png",
|
||||
},
|
||||
inventory_image = "scifi_nodes_digicode_on.png",
|
||||
wield_image = "scifi_nodes_digicode_on.png",
|
||||
drawtype = "signlike",
|
||||
sunlight_propagates = true,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1},
|
||||
on_rightclick = function(pos, node, clicker, item, _)
|
||||
minetest.sound_play("scifi_nodes_digicode", {max_hear_distance = 8, pos = pos, gain = 1.0})
|
||||
minetest.swap_node(pos, {name="scifi_nodes:digicode_on", param2=node.param2})
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
--end of wall switch
|
||||
|
||||
minetest.register_node("scifi_nodes:digicode_on", {
|
||||
description = "Digicode",
|
||||
sunlight_propagates = true,
|
||||
tiles = {
|
||||
"scifi_nodes_switch_on.png",
|
||||
},
|
||||
inventory_image = "scifi_nodes_digicode_on.png",
|
||||
wield_image = "scifi_nodes_digicode_on.png",
|
||||
drawtype = "signlike",
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
selecion_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
light_source = 5,
|
||||
groups = {cracky=1, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
on_rightclick = function(pos, node, clicker, item, _)
|
||||
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
|
||||
end,
|
||||
on_timer = function(pos, node, clicker, item, _)
|
||||
minetest.swap_node(pos, {name="scifi_nodes:digicode_off", param2=node.param2})
|
||||
end,
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
end -- if(mesecon.receptor ~= on
|
||||
|
Loading…
Reference in New Issue
Block a user