add protected switch variant

Esse commit está contido em:
BuckarooBanzay 2020-05-11 10:25:12 +02:00
commit 973f14fbd2
2 arquivos alterados com 90 adições e 0 exclusões

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@ -15,6 +15,7 @@ dofile(MP.."/plants.lua")
dofile(MP.."/nodes.lua")
dofile(MP.."/doors.lua")
dofile(MP.."/switch.lua")
dofile(MP.."/protected_switch.lua")
dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua")

89
protected_switch.lua Normal file
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@ -0,0 +1,89 @@
--------------
-- Switches --
--------------
local has_mesecons = minetest.get_modpath("mesecons")
local function toggle_switch(pos, _, player)
local node = minetest.get_node(pos)
local name = node.name
if name == "scifi_nodes:protected_switch_on" then
-- toggle off
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_off", param2 = node.param2})
mesecon.receptor_off(pos, scifi_nodes.get_switch_rules(node.param2))
elseif name == "scifi_nodes:protected_switch_off" then
-- toggle on, check protection first
if player and minetest.is_protected(pos, player:get_player_name()) then
-- position is protected, abort
minetest.sound_play("scifi_nodes_scanner_refused", {max_hear_distance = 8, pos = pos})
return
end
minetest.sound_play("scifi_nodes_switch", {max_hear_distance = 8, pos = pos})
minetest.set_node(pos, {name = "scifi_nodes:protected_switch_on", param2 = node.param2})
mesecon.receptor_on(pos, scifi_nodes.get_switch_rules(node.param2))
minetest.get_node_timer(pos):start(2)
end
end
minetest.register_node("scifi_nodes:protected_switch_on", {
description = "Protected wall switch",
sunlight_propagates = true,
buildable_to = false,
tiles = {"scifi_nodes_switch_on.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
light_source = 5,
groups = {
cracky=1,
oddly_breakable_by_hand = 1,
not_in_creative_inventory = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.on)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch),
on_timer = (has_mesecons and toggle_switch)
})
minetest.register_node("scifi_nodes:protected_switch_off", {
description = "Protected wall switch",
tiles = {"scifi_nodes_switch_off.png",},
inventory_image = "scifi_nodes_switch_on.png",
wield_image = "scifi_nodes_switch_on.png",
drawtype = "signlike",
sunlight_propagates = true,
buildable_to = false,
node_box = {type = "wallmounted",},
selection_box = {type = "wallmounted",},
paramtype = "light",
paramtype2 = "wallmounted",
groups = {
cracky = 1,
oddly_breakable_by_hand = 1,
mesecon_needs_receiver = 1
},
mesecons = {
receptor = {
state = (has_mesecons and mesecon.state.off)
}
},
sounds = default.node_sound_glass_defaults(),
on_rightclick = (has_mesecons and toggle_switch)
})
minetest.register_craft({
output = "scifi_nodes:protected_switch_off 2",
type = "shapeless",
recipe = {"scifi_nodes:switch_off", "default:steel_ingot"}
})